shilsen
Adventurer
Hell, no. I just award a set amount of XP per session to keep PCs advancing at a rate I'm comfortable with.
As far as I'm concerned, XP is a completely gamist construct, only existing because players like to see their characters improve and gain interesting new abilities, and what provides XP in the game is completely arbitrary. So I made the gamist angle explicit and moved it away from in-character actions. PCs get the same XP whether they kill a dragon or hang out at the tavern. That lets the players do whatever they think their PCs would, without having to ever concern themselves about whether it'll garner them XP or not. And the rewards/penalties of success/failure of things in-game is provided in-game too, rather than through XP.
As far as I'm concerned, XP is a completely gamist construct, only existing because players like to see their characters improve and gain interesting new abilities, and what provides XP in the game is completely arbitrary. So I made the gamist angle explicit and moved it away from in-character actions. PCs get the same XP whether they kill a dragon or hang out at the tavern. That lets the players do whatever they think their PCs would, without having to ever concern themselves about whether it'll garner them XP or not. And the rewards/penalties of success/failure of things in-game is provided in-game too, rather than through XP.