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Do you use D&D XP system as written?

Do you use D&D XP system as written?



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Piratecat said:
Heh! You'd officially hate my game. We level about once every 10-12 (3 hour) sessions, or about twice a year in real time; in a 15 year long campaign, the highest level PC just hit 23rd lvl. Everyone really likes it that way, but I can see how many players wouldn't.

I think my players would also flip. We simply don't get the chance to play enough and since I'm awarding for creativity and story not so much combat, the players would eventually feel that using there heads so much just wasn't worth it and better to go play WoW, lol.

My players probably raise level every 3-5 (6-8 hour) sessions. Interestingly, five 8 hour sessions is actually more then twelve 3 hour sessions so I guess we advance slower in a way, :lol:

Piratecat said:
One of the great things about D&D is that it's so flexible. It's nice that the same game makes us both happy.

And gaming in general. Right on the money O' Feline of the High Seas! :D
 

Not as written, nope.

When I was actually running D20, we gave more points for roleplaying at the table and other such related matters; simply geting around an obstacle wasn't the only criteria, but rather doing it in a memorable way.

Heroes are about the stories, not just about the speedbumps on the path. ;)
 

I definitely don't have a problem that people play slow advancement, but I'm very...distractable I guess? I'd get bored playing the same character for 15 years. I could certainly game in the same world, but it'd have to be children, or friends, or something. I need variety.
 


the Jester said:
I use the xp charts for leveling up, but heavily modify the awards I give (including having a system for roleplaying xp).

I do basically the same. Also, I sometimes find myself looking at the CR of a given encounter/monster and thinking, "What the...!?!?!" This is more true for 3rd party material but even in WotC/RPGA stuff some things just seem off.

jolt
 

Oh, and despite me being on one extreme and P-cat and others on another, I notice most of us have one thing in common--we know the written xp rules suck hard! :D
 



Sometimes. Although, to be honest, probably less than that.

In my high rp OpenRPG game, I used a system where I tallied the number of posts a given player made, multiplied it by a percentage based on quality and then multiplied that by level. Most players could post about 200 times in 3 hours, which meant that they tended to level up around 5-6 sessions each time. Worked well and really encouraged quality.

In my WLD campaign, I just ad hoc'd it based on how long I thought it would take to complete a given scenario.

Really, now that I think about it, I don't think I've ever used XP as written. :uhoh:
 

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