Trickstergod
First Post
I'm not a fan of dungeons for the simple fact that, often enough, they don't make sense. I'll use some caves with a limited amount of work or civilization or whatever within them, a one or two floor dungeon but, typically, don't really use many.
However, that isn't to say that I think they're not fun. Most certainly not; they definitely can be. As such, should the PC's ever get that far in my Scarred Lands game, or go down that route (my games are open ended; they might not), I have at least one dungeon in it that I intend to be fairly large.
But that dungeon has a purpose, which is the big deal for me. I can accept one or two mad wizards with their mad dungeons, but more than that strains my suspension of disbelief.
However, that isn't to say that I think they're not fun. Most certainly not; they definitely can be. As such, should the PC's ever get that far in my Scarred Lands game, or go down that route (my games are open ended; they might not), I have at least one dungeon in it that I intend to be fairly large.
But that dungeon has a purpose, which is the big deal for me. I can accept one or two mad wizards with their mad dungeons, but more than that strains my suspension of disbelief.