I was reading today's
Legends and Lore and something Mr. Cook said in the article gave me pause:
"We don't want a new iteration of the game to be only a "best of" of the prior editions. If we did, there would be no reason to play it. It needs to achieve the goal of not only giving you the play experience that you want, but also giving you that play experience in a way that's better than what you've had in the past. Faster, better, smarter."
Here's the thing: it seems that every edition I've jumped to was because I wanted something "better". I jumped to 2e not long after starting with BECMI because, heck, it was "Advanced". I changed to 3e from 2e because it "fixed" my perceived problems with the previous edition, and finally, I (reluctantly, at first) switched to 4e because, once again, it seemingly improved on the game.
Maybe my tastes have changed, or I'm getting older, or I'm experiencing edition fatigue, but I don't think I want D&D to be improved anymore. I just want to play a cleaned-up game with most or all its idiosyncrasies. I'm on board with this:
"...a new iteration of the game to be only a "best of" of the prior editions."
But not this:
"...play experience in a way that's better than what you've had in the past. Faster, better, smarter."
You'd think I'd be silly to not want a D&D that plays better, but it's obvious (if you like RPG message boards) that some improvements on editions have led to changes that are not well-received, to say nothing of changes that make previous editions incompatible.
So how do you feel about this? Do you want D&D to be "Faster, better, smarter"? Can a balance be struck between improving the game without changing it too drastically? Personally, I think they can pull it off, but I'm still worried a little