Tony Vargas
Legend
To reply to what you were presumably trying to say: no, concealing information from the players - such as whether a die roll made behind the screen was relevant to the resolution at hand, or what role it played in that resolution, is not lying. The DM has lots of information the players don't, it's part and parcel of a game like 5e.Claiming that a die being heard rolling around behind the screen doesn't say to the player "that die roll meant something" is another lie.
If a player asks a direct question about something he has no business knowing, the DM might 'lie' to him by giving him false information rather than reminding him that his character doesn't know or that it's not something he needs to know. Depends on the DM and the player.
"Reeeally? What did you roll on that?"
"Natural 23."
Again, that's mis-characterizing the inequality of information between DM and player as a 'lie.'Yes, exactly - and since finding out that you are being lied to by someone and being left to wonder what else they say to you is a lie isn't fun, I don't get why anyone would choose to incorporate risk of that event occurring in their attempts to have fun.
No system is perfect, and it's entirely possible that 'seeing the wires' that the DM is using to keep things playable can mar the experience for some - again, very often the ones most in need of such wires to keep the experience fun.
You're assuming this is some kind of us/them dichotomy, and that DMs either always run way or another. You may always run your games a certain way, and more power to you for being consistent. I've run campaigns where everything is 'above board,' and others where lots of it is behind the screen. I know perfectly well the advantages and pitfalls of each.If you actually think that is how a person that doesn't fudge has to run their game, you are mistaken to a shocking degree.
There are a lot of things in D&D, both in print in 5e specifically, and in the slowly-fluctuating zietgeist of the community in general, that are only there because they were in classic D&D.A potentially interesting thought exercise: If classic D&D didn't include the DM advice that dice are only rolled for the sound they make, if D&D rulebooks had never addressed fudging dice rolls (not in a positive light as they do, nor a negative light), would it be popular opinion that rolling a die when the result of that die has no bearing at all is a sensible thing to do?
In this case, I think the scope, mechanics, balance, and other qualities of classic D&D (and 5e, today) would still lead many DMs to taking portions of the resolution process behind the screen. It's certainly the way I prefer to run 5e, very fluid and improvisational and with a screen (and all that implies), thankyouverymuch. Other eds and systems I've found work seamlessly run more 'above board,' but even with those, I've come back to having a little old school fun with 'em after running 5e for a while.
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