wedgeski
Adventurer
Is your issue with fudging a philosophical one? I.e. just don't roll that die if you're predetermined that you're not going to hit?No, my response is to set the stakes to something other than (success) you live and (failure) you die. An example of this is in Lost Mine of Phandelver's goblin ambush scene. Defeated characters are knocked unconscious and robbed rather than killed. If you're okay with that as a condition of failure, then no matter how badly the dice run against the players, you'll have no incentive to fudge because you'll be okay with the failure condition.
I ask because deciding beforehand that capture, not death, is the consequence of a TPK in that encounter kinda seems like fudging by the back door.
Are the stakes telegraphed to the players? E.g. one of the goblins shouts "Boss would love to have him a few more prisoners, let's take 'em down lads!"
If a DM made that decision after a string of bad d20's left the party on the verge of an unexpected TPK, would you still disapprove? What about if he hadn't telegraphed the likely outcome to the players (i.e. left his options open)..?
I do take the dice out of the equation myself, occasionally. I learned this lesson after a player at my table had consistently *terrible* luck executing flavourful and perfectly in-character japes during combat. Now my players know that describing something ultra-cool might get them a pass on the die roll. Is this fudging?