Dockside Diversion/Still Waters


log in or register to remove this ad

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

OOC: Sorry, it was too early in the morning and I missed the withdraw possibility. :blush:
Borric curses after the fleeing Baggett, "Keep running ya ogre fart. I will find ya otherwise!"

Turning to face the lizardmen, he glares and throws down his polearm. Crossing his arms across his chest, Borric remarks sarcastically, "Nice going, you let the blighter get away. Of course, we can set the dog to tracking his arse right away if you let us."

"Good thing we got the gnome though, we can interrogate the lil' snot rag."

[sblock=Actions]Standard Action: n/a
Free Action: Talking & drop guisarme
Move Action: n/a[/sblock][sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 21 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night)

Current Weapon in Hand: none
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

Gerald007

First Post
"So, is it alrightif I get up, scaleys? Look, no weapons in my hand," the witch demonstrates, as only his scorpion was close at hand. If given permission, he will stagger to his feet, still loopy from the sap blows.


Syl statblock: [sblock]
Syl Human Witch 5
Initiative: +6 Perception: +2
Conditions:
AC: 13 (13 touch; 11 flat-footed)
HP: 42 of 42
CMB: +1 CMD: 14 Fort: +3 Ref: +3 Will: +4
In Hand: Dagger





Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hands, Charm Person (DC 17), Enlarge Person, Shocking Grasp;
  • (2nd level - DC 17) Flaming Sphere, Hold Person (DC 18), Vomit Swarm^;
  • (3rd level - DC 18) Dispel Magic, Heroism
Hexes DC 17
  • Flight, Fortune, Healing, Misfortune, Slumber-used on two thugs
[/sblock]
 

GlassEye

Adventurer
The lizardfolk captain returns Borric's glare and points at the fighter with the end of his truncheon.

"I'd watch that tongue unless you'd like to spend a few nights in the hole while we clear this up..."

It is apparent pretty quickly that there is more than a little confusion about the situation and the lizardfolk seem to think Borric is the thug who assaulted Tamm lying unconscious on the ground and are unwilling to accept any further disrespect.

With the guard paying so much attention to Borric, Sylvain is pretty confident that it is okay for him to get up off the ground. And now that combat is no longer quite so eminent Zelena and Nathan think that their skills at defusing tense situations might be better received now than before.

GM: Congratulations. Combat with Baggett & Tamm has now officially ended. Defeating the two thugs earns the party 3,200 xp (800 xp apiece).
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Borric glares daggers at the constabulary, but wisely keeps his mouth shut. Clearly they have their heads up their asses and he has no skill to convince them otherwise. He looks sidelong at the gnome lass, hoping she can get them moving after the fleeing Baggett.

[sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 21 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night)

Current Weapon in Hand: none
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 

jkason

First Post
Nathan Tchanlach, human sorcerer

"All righty, then, that was an exciting welcome to town, now wasn't it?" Nathan says, giving a disarming smile. "Thrilling stuff, really, and a bit confusing to run in on, I'm sure, but as I'm sure good Aldino can confirm, this one and his partner were in the process of intimidating our elderly friend, then chose to assault us. We were forced to defend ourselves, really."

[sblock=actions]Diplomacy Aid Another (Zelena) (1d20+7=19)

Zelena gets an additional +2 on her Diplomacy roll[/sblock]

[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (1 hour), Bless (5 minutes)
In Hand: None

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 4/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 4/5

Wand Charges: 45/47

Heavenly Fire: 7/7 remaining[/sblock]
 

Gerald007

First Post
Syl stands, still extremely groggy. "Yes, Waltor, I'm sort of okay. It wouldn't have hurt my feelings if you'd have tried to take a nip at that bastard that was caving my skull in, you know. From the clicking and chittering sounds being made by the scorpion, it was clear that the witch and Waltor were having a disagreement.

Syl statblock: [sblock]
Syl Human Witch 5
Initiative: +6 Perception: +2
Conditions:
AC: 13 (13 touch; 11 flat-footed)
HP: 42 of 42
CMB: +1 CMD: 14 Fort: +3 Ref: +3 Will: +4
In Hand: Dagger






Spells: Arcane
  • (0-level - DC 15) Daze (DC 16), Detect Magic, Message, Stabilize;
  • (1st level - DC 16) Burning Hands, Charm Person (DC 17), Enlarge Person, Shocking Grasp;
  • (2nd level - DC 17) Flaming Sphere, Hold Person (DC 18), Vomit Swarm^;
  • (3rd level - DC 18) Dispel Magic, Heroism
Hexes DC 17
  • Flight, Fortune, Healing, Misfortune, Slumber-used on two thugs
[/sblock]
 

GlassEye

Adventurer
When Nathan and Zelena begin explaining the situation the lizardfolk captain and his men are clearly looking for an excuse to dogpile Borric and beat him into submission, muscles bulge, truncheons are held at the ready; all due to a misunderstanding caused by Baggett and Sylvain being hidden from their view when they arrived and Borric's belligerent attitude. With liberal application of wit and truth Nathan soon has the captain and his squad in a much friendlier state of mind.

Once the captain has everything straightened out he is quick to issue orders: "You two take that one to a cell. You know the drill. You two down that alley and look out for that half-orc." Only the captain and one of his men remain and he turns to Borric. "Your hound is a tracker, eh? Set him after this half-orc and we might catch him yet."
 

jkason

First Post
Nathan Tchanlach, human sorcerer

Nathan holds, waiting to see if Borric's intent on chasing down the half-orc or plans to break off the hunt.

[sblock=mini-stats]
Nathan Tchanlach Human Sorcerer 4
Initiative: +4 Perception: +0

Conditions: Mage Armor (1 hour), Bless (5 minutes)
In Hand: None

AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 32/32
CMB: +2 CMD: 16 Fort: +3* Ref: +4* Will: +5*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.

Spells: Cantrips (DC 14): Dancing Lights, Detect Magic, Drench, Mending, Message, Prestidigitation, Spark
1st (DC 15): Bless, Grease (DC 16), Magic Missle, Snapdragon Fireworks, Summon Minor Monster, Vanish. Remaining: 4/7
2nd (DC 16): Glitterdust (DC 17), Resist Energy, Create Pit (DC 17, missing focus). Remaining: 4/5

Wand Charges: 45/47

Heavenly Fire: 7/7 remaining[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

After he gathers up his weapons and shield, Borric looks to Zelena, who actually owns the dog, "Well, lass?"

If she agrees he will give the order.

OOC: Take 10 on Handle Animal (+5) for 15

[sblock=Mini Stats]Initiative: +4
AC: 23 (26 with shield, 21 flat-footed, 13 Touch)
HP: 53 Current: 53
CMB: +8 CMD: 21 (23 vs. Trip/Disarm) Fort: +7 Reflex: +4 Will: +3 (+4 vs. Fear)
Conditions in Effect: Ioun Torch (night), Step Up

Current Weapon in Hand: none
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]___________________________

Swash1.jpg
Borric Hawkins
 
Last edited:

Remove ads

Top