D&D 5E Doctors & Daleks - Cubicle 7 Brings Doctor Who to D&D 5E

Cubicle 7 -- makers of the official Doctor Who roleplaying game -- has announced that the Doctor will officially be coming to 5E soon under the name Doctors and Daleks. There are no dates or details yet, over than that the Doctors and Daleks Player's Guide will launch 'soon'.

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A NEW COMPANION FOR YOUR ADVENTURES THROUGH ALL OF SPACE AND TIME!

The wild adventures of everyone’s favourite Time Lord comes to the world’s most popular roleplaying game in Doctors and Daleks. Take your gaming group into the TARDIS and travel anywhere, anywhen. Want to meet Leornado da Vinci? Or see what life is like in the year 3,000? What about another planet entirely? All of space and time is your Venusian macro-oyster, but keep your wits about you — there’s a lot of danger in the vastness of eternity.

We are delighted to announce that we are working on Doctors and Daleks – a new line of products that brings Doctor Who adventures to your table using 5th Edition rules! The first release – The Doctors and Daleks Player’s Guide will launch soon.

The wild adventures of everyone’s favourite Time Lord comes to the world’s most popular roleplaying game in Doctors and Daleks. Take your gaming group into the TARDIS and travel anywhere, anywhen.

We’ll also continue to support the new Second Edition of our award winning Doctor Who: The Roleplaying Game, with a host of new products on the way soon!
 
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Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Batman doesn't use a gun because that's how his parents died. It's not an ethics thing, it's a trauma thing.
It's interesting to note that early in the Golden Age comics (prior to his origin story being shown), Batman did use a gun—much like the Shadow (from which the Batman comics drew inspiration). Not that it contradicts your point.
 

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ART!

Deluxe Unhuman
I haven’t picked this up yet but was perusing it my FLGS and the monster book looks very useful. And the players book, at a quick look, felt like a 5e d20 modern for Doctor Who.
The player's book has a bunch of stuff that would be pretty easy and really interesting to port into a standard 5E game. I'm thinking of Quips (they're like cantrips, all about being clever, influential, etc.), Initiative order (talking happens first!), and Plot Points (instead of Hit Points).
 

overgeeked

B/X Known World
The player's book has a bunch of stuff that would be pretty easy and really interesting to port into a standard 5E game. I'm thinking of Quips (they're like cantrips, all about being clever, influential, etc.), Initiative order (talking happens first!), and Plot Points (instead of Hit Points).
Absolutely. The plot points and encounter builder (along with Blog of Holding's MM on a Business Card article) helped me to finally let go of monster books and all the annoyance that comes with them.

I love quips as well. Though I don't know you'd need specific quips as cantrips. Just having a house rule that says all PCs can do it would be enough, I think. Give everyone their HD as damage dice and let them pick the damage type. Seems a lot smoother and easier than dozens of individual quips.

Environmental Actions are my other favorite. It's how I try to play normally and it's always frustrating to have a referee shut you down. I love things like throwing sand in character's eyes, dumping hot coals on carpets, etc. Shenanigans, basically. Environmental Actions are mechanical support for all kinds of shenanigans.
 



ART!

Deluxe Unhuman
Absolutely. The plot points and encounter builder (along with Blog of Holding's MM on a Business Card article) helped me to finally let go of monster books and all the annoyance that comes with them.
I'm super-intrigued by this. I haven't looked at the Doctors & Daleks encounter builder - can you give us a basic description of it?
I love quips as well. Though I don't know you'd need specific quips as cantrips. Just having a house rule that says all PCs can do it would be enough, I think. Give everyone their HD as damage dice and let them pick the damage type. Seems a lot smoother and easier than dozens of individual quips.
Oh, right - I just meant to say that's how Quips are introduced in the book - but in a standard fantasy approach they could just be a part of backgrounds, or just tacked on.

I like your simple approach here. I think I would want something a little more formalized, like each PC have a few go-to Quips, or telling them they have access to X kind of Quips, or whatever.
Environmental Actions are my other favorite. It's how I try to play normally and it's always frustrating to have a referee shut you down. I love things like throwing sand in character's eyes, dumping hot coals on carpets, etc. Shenanigans, basically. Environmental Actions are mechanical support for all kinds of shenanigans.
I haven't looked into that - but I will now!
 

overgeeked

B/X Known World
I'm super-intrigued by this. I haven't looked at the Doctors & Daleks encounter builder - can you give us a basic description of it?
The gist is that instead of individual monsters with stat blocks and you having to build an encounter, you have a level-by-level chart with the appropriate amount of damage caused by monsters per attack, AC, saves, modifiers, and the hit points (called plot points in the game) for the encounter as a whole. So you have a stat block for the encounter instead of individual monsters. It makes things incredibly quick to run and improvise. Add in unique strengths and weaknesses, special abilities and attacks, and you're off. This lets you do scenes with the Doctor and Co against one dalek and it's appropriate or a billion, billion daleks and it's still appropriate. To me, it's one of those things that's so obvious in retrospect that I'm mad it took this long for someone to come up with the idea. When C7 does their d20 game I really hope this is the default for encounter design.
I haven't looked into that - but I will now!
There's a lot of really slick ideas in Doctors and Daleks even if you don't enjoy Doctor Who, it's a wonderful resource for 5E mechanics.
 
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