To say, readied actions work on triggers, which break through the game grammar to the underlying description of what is happening. A readied action *can* trigger in the middle of an action. That action is "paused" with remaining parts incomplete until the readied action completes, then resumes and completes (if possible).
Show me, quote the SRD, where this is true. Exactly what part says, for example, that you can wait until the fighter has charged the distance (moved but not yet attacked) then use your readied action THEN he cannot attack. As far as I'm reading it if you want to prepare against the charge, there is nothing stopping them from hitting you, you just get to hit them too. It doesn't negate the charge in that case, it just let's you get a stab in, unless I missed something vital.
I see where it says you do something BEFORE he does it. Not WHILE he does it. So I can perfectly understand you moving BEFORE he charges; as the SRD says: "If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action." So, he goes to charge and you move out of the way. You interrupt him, delaying him THEN he goes. He then adjusts and charges you where you are now. I don't see anywhere in the READY description that says you stop the HIT part from going off. Though seeing that seems to be twisting grammar, at least from my standpoint.
That is, a readied action can use a condition of "when an opponent attacks Ferdie", and if Ferdie is attacked second in a three attack full round attack action, the readied action goes off before Ferdie is attacked, interrupting the full round action.
Oh, he would have to specify EXACTLY what he is going to do "when the opponent attacks Ferdie, for the second time". At least that's how I'm reading it. But that is beside the point.
This is not how readied actions work by RAW. The readied action happens before its triggering condition. Unreasonable in some cases - thus the humor in the initial question.
By the time you see the glow on the squares, to know exactly where the wizard ends up lobbing the fireball, it has hit you. It is an instantaneous effect.
It's totally legit by RAW, and not at all fishy IMO. The readied character is watching for an incoming AoE, sees the "glowing, pea-sized bead" streaking from the caster's finger toward him, and runs like hell.
Basically, the readied character is giving up his turn to avoid a single attack that may not even come at all. That's a (very) reasonable trade.
No, it is NOT reasonable. It is part of the effect.
My question to you, Vegepygmy, is this, would you let a character (any character) prepare against an attack using the condition: I prepare against his attack to move so he fails to hit me? Ie. Would you let the fighter come up and take a swing then, after learning whether that is a hit or not allow the person who readied an action move and avoid the damage? I never would and the rules never seem to say this is possible. If he wants to move BEFORE the fighter comes up and does this, or even after he moves up but before he attacks then that is fine. But moving WHILE THE EFFECT IS GOING ON (after the spell is cast - you can see the pea - but before you take the damage to somehow miraculously escape the effect) is not allowed anywhere that I can see.
Again, Starfox's question is this (when applied non-magically):
Player A: I prepare to avoid the damage of the swing by moving out of the way.
Player B: I swing. *pauses*
DM: Well?
Player A: No, I need to know he is actually going to do it and hit before I move, just to make sure I'm not moving for no reason.
DM: .. um.. Okay.. Player B hits, roll damage.
Player A: No, I moved.
DM: No you didn't. You wanted to see if he could actually hit and damage you. That means you stuck around and let yourself get hit.
If you see the fireball's pea or wait for the glow on your square - YOU GET HIT. If you move before that, but presumably after the spell is cast (somehow) then the wizard can redirect the spell.