Thanks for the input, guys. I'm always amazed by how quickly I get responses to rules questions here on ENWorld and how in-depth those responses are. The fact that Ari Marmell chimed in is a pleasant surprise too--I can't think of any other industry where the professionals are so involved with the fan base.
I'm a bit frustrated at the 4E rules in situations like this. I understand that it's designed to be a fun game to play, but the fact that it's something that could possibly be a viable real-life tactic is limited to a class-based power certainly breaks my immersion and sucks the fun out. I want to include a disarming enemy on account of some of my players actually got the Quick Draw feat and carry backup weapons in the event that they are disarmed, and I wanted to make those choices valuable. None of us realized that disarming didn't really exist in 4E until now.
I dig Ryven's idea, it seems the most consistent. But I also dislike the idea of forcing character behavior through a die roll.
I've got a week to iron out the way it works though.
I'm a bit frustrated at the 4E rules in situations like this. I understand that it's designed to be a fun game to play, but the fact that it's something that could possibly be a viable real-life tactic is limited to a class-based power certainly breaks my immersion and sucks the fun out. I want to include a disarming enemy on account of some of my players actually got the Quick Draw feat and carry backup weapons in the event that they are disarmed, and I wanted to make those choices valuable. None of us realized that disarming didn't really exist in 4E until now.
I dig Ryven's idea, it seems the most consistent. But I also dislike the idea of forcing character behavior through a die roll.
I've got a week to iron out the way it works though.