Wik
First Post
Depends on which version of 3e you're talking about. 3e rangers get 4 skill points per level. 3.5e rangers get 6.
Good point. I assumed you meant 3.5E. 3.0E rangers were a little.... top-heavy.... for my taste.
Depends on which version of 3e you're talking about. 3e rangers get 4 skill points per level. 3.5e rangers get 6.
It's more than just a lamp.However, I've seen many of them have either very limited effects (Holy Lantern is only a lamp, after all)
Why does that matter? If it's useful, it's useful. Or why does it only matter for you with regards to 4e? You listed Intimidate, Bluff, Heal, and other skills as "cool non-combat stuff" for 3e classes, when all of those skills have combat applications. Heck, you listed the paladin's mount, which is mainly there for combat.or are useful just as much in a combat as outside of it.
Unless the caster can convince the target to step aside for a chat, in effect removing both from combat. I've seen that done numerous times.Lane: yeah, Charm Person can be a combat spell. I never really saw it as such, though, in common play. You cannot, after all, use the charmed foe to attack his allies, and he's still going to protect them.
It's more than just a lamp.
Why does that matter? If it's useful, it's useful. Or why does it only matter for you with regards to 4e? You listed Intimidate, Bluff, Heal, and other skills as "cool non-combat stuff" for 3e classes, when all of those skills have combat applications. Heck, you listed the paladin's mount, which is mainly there for combat.
Unless the caster can convince the target to step aside for a chat, in effect removing both from combat. I've seen that done numerous times.
Its most common uses in my game, however, are to get info from captives or as yet another weapon for party infighting.
Lanefan
Intimidate and Bluff don't have much combat use that I ever saw - they're social-interaction skills.Why does that matter? If it's useful, it's useful. Or why does it only matter for you with regards to 4e? You listed Intimidate, Bluff, Heal, and other skills as "cool non-combat stuff" for 3e classes, when all of those skills have combat applications. Heck, you listed the paladin's mount, which is mainly there for combat.
I will be the first person to say I think we should offer more mechanical support for skill challenges.
I guess all I'm saying is: I think 4E lets me do non-combat encounters with ease (thanks to the organization of skill challenges) while still offering some opportunities for characters to shine as individuals.
Intimidate and Bluff don't have much combat use that I ever saw - they're social-interaction skills.
And I always saw the paladin's mount as just really imposing-looking transportation from one adventure to the next; most times the mount wouldn't fit down the dungeon passages (or couldn't handle stairs, shafts, etc.) and so was left behind at the entrance...and thus was not a factor about 97% of the time. 'Bout the only time mounts of any kind got involved in combat is if we were attacked in the open field.
Yes, it could. But it can also be handled with more detail. Tell me how these details look in your non-combat scenario!And combat could be handled with a skill challenge, too. The thing here is that skill challenges aren't good to use for an entire session the lion's share of a campaign. For something I want the game to focus on, I want more detail and strategy.
Rogue and Ranger utilty powers seem to be full of this, other classes are more mixed. But I think it would be neat to have a specific "non-combat" power system for characters.That would really go a long way. Specific noncombat abilities that no one else in the party can get would basically make it more like earlier editions, and cover a lot of open space.
Assuming both skills apply to the challenge.Right, but in the end, I'm rolling 1d20+5 vs. DC 20, just like my friend, even if I'm using Stealth and he's using Religion. That's a lot more homogenous, right in the rules, than swinging a sword vs. launching a fireball. Some different things to do (rather than just different description of what we do) would be greatly appreciated.
What did 4E take away?Right, and, honestly, there doesn't need to be a LOT. I'd prefer there to be something more robust than in earlier editions (I mean, that would be an improvement!), but 4e kind of took away what we did have in earlier editions, and what replaced it isn't as good. There's still plenty of room for 4e to give us something better than what we had before.
Intimidate is primarily a non-combat skill - demoralizing enemies was a waste of time, unless you had a feat. Bluff DOES have combat uses, which I forgot about. Haven't played 3e in a while. And Heal? Doesn't really do much in 95% of most D&D fights I've seen.
As for the mount, most paladins I've seen dismount before getting into a fight. In fact, I don't think I've ever seen a 3e mount used in a combat. Ever. I guess our experiences differ.