Ahnehnois
First Post
And here's the crux of the OP's issue. The pitiful level 1 character (the "zero" in zero to hero if you will) is, in the opinion of the OP, myself, and some other posters (among many) a core part of D&D. There's nothing wrong with starting at above level 1, but if you do that, you are "missing" something.I think lots of people SEE playing at level 1 as mandatory... And newer players who should be eased into the system but shouldn't necessarily be slaughtered wholesale while they're learning the ropes, as Keterys is speaking to, are likely to start at level 1 without understanding that maybe they ought to be starting at level 5.
Making the zero part of "zero-to-hero" a level 0 thing makes it purely optional for those who want that sort of thing without telling players who don't want to be zeroes that they're missing part of the base game by starting at level 5. It also fits thematically, "zeroes" are level 0.
For some, it's fine to skip the early levels. Depending on your style, they may be better off missed. However, I do think the inherent "opt-out" of the leveling system itself makes more sense than trying to reconceive the D&D power curve, turbocharge level 1 characters, and add on a new "opt-in" rule to cover what already existed in editions 1-3.
If there were a level 0, I'd rather see it cover the moment a kid walks out the door, someone who can't even be called an adventurer yet. I actually think that would be fun.
The issue of what level to start at is very easily covered in a good DMG. I'd like to see it advocated to start campaigns at a variety of places, in media res style.