We started cold. Starting around Grade 7, some friends and I goofed around with drawing mazes in our spare time, trying to make them more complicated than each others'. As they grew and we became more proficient in navigating these mazes, we then thought that it would be cool if things in the maze tried to "stop" you (traps and monsters like in the book "The Hobbit" or that cartoon movie "Lord of the Rings", or even "Dragonslayer" - which were all cool to our young eyes). And, instead of avoiding these obstacles, what if you could fight them? Voila, a rudimentary game was born, that we struggle putting together for 5 years.
Then, in Grade 12, we happen upon a hardcover book called the "Player's Handbook". What? A set of actual rules that detail in one swoop what we've been working on for years? We simultaneously cheer and cry.