AbeTheGnome
First Post
and in a non-hack-n-slash game, the half-orc is useless. different people play different games. i run skill-intensive, RP-heavy campaigns, where combat makes up about 20% of the game, if that. in any situation besides combat, half-orcs get the short end of the stick. elves get bonuses to spot, listen, and search and that neat secret doorway thing. gnomes get bonuses to alchemy checks and listen checks. halflings get bonuses to climb, listen, jump, and move silently. dwarves get appraise bonuses, craft bonuses, and stonecunning. even half-elves get bonuses to gather info and diplomacy. yes, the half-orc is a melee machine, and if all you're doing in your game is picking fights with BBEGs, you'll have a good time playing one. if not, you're screwed.Endur said:In D&D melee combat, strength is by far and away the most important stat. It affects to hit chance and damage. It also affects grapples, bull rushes, disarm, sunder, overruns, and other special options.
More strength is better. Half-orcs get the most strengh of the races in the PHB. They are going to be the best in melee combat (on offense at least).
In a hack and slash game, where you want to see how how many enemies your individual character slays, you want to be a half-orc.