Does anyone miss the generic cleric?

Diaglo on November 18th, 2:58 PM:

diaglo said:
i can only honestly relate my own experience.

i could guess at others, but it doesn't make it true.

Diaglo on November 18th, 4:42 PM:

diaglo said:
i have found many if not most of the new edition players would rather have it in the books.

During those 104 minutes, did you contact "many if not most" players and ask them their gaming preferences? Or are you simply demonstrating that despite championing a gaming system that's 30 years old, you can't keep your own opinions straight for two hours at a time?
 

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I think it's pretty clearly implied that diaglo means "many if not most of the new edition players [that I've played with]". Besides, I don't see how championing a 30 year old game system and keeping opinions straight have anything to do with each other.
 

Joshua Dyal said:
I think it's pretty clearly implied that diaglo means "many if not most of the new edition players [that I've played with]". Besides, I don't see how championing a 30 year old game system and keeping opinions straight have anything to do with each other.

thanks, Joshua Dyal.

i'm a lab rat. not a writer. but i think i was pretty much straight forward. in that i meant those i've gamed with.
 

hmmm

the best part about D&D is that it is flexible.
the versions don't matter. All you need are the core books,
pen and paper, dice an imaginative (and preferably wierd)
DM (or GM) and players who will play their characters to the hilt.
Generic clerics are only possible if you are playing a generic game
with generic people who have generic imaginations.
^_^

i would love to play a cleric of Corellion with ichy fingers who is always lifting wallets for chuckles (and an odd bit of coin.)
 
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Been clear to me. :) But then, I've talked with Diaglo about this subject in other threads in the past. He's had some nasty, nasty 3E experiences. Your current group sounds like they're taking care of you, though, D. :)

Speaking of subjects, I apologize for any part I had in running this topic off course. As way of contribution:

I miss the Generic 1E cleric as a way of nostalgia, but not in a serious vein. My biggest wish is that more customization were possible, beyond even domains, or rather, in place of domains. That, and tone the bad boy down a notch. the 3E cleric is brimming with a lot of spells more traditionally known for Arcane casters (power word, blind, prismatic sphere, haste) and I'd either like to see them go, or a way to customize more.

At least Star Wars has the Consular and the Guardian, for goodness sakes!
 

Joshua Dyal said:
I think it's pretty clearly implied that diaglo means "many if not most of the new edition players [that I've played with]".

He was responding to someone making a general mechanical point, so the context had nothing to do with only the players diaglo had played with. What you're implying is that he's completely unable to read for context - are you sure you want to take that position?

Joshua Dyal said:
Besides, I don't see how championing a 30 year old game system and keeping opinions straight have anything to do with each other.

Claiming you can properly evaluate 30 years of game development in order to judge what's superior over that time when you can't even stick to a consistent opinion for 2 hours is somewhat strange. At least, to me.
 

diaglo said:
sorta. i've been arguing having no rules is better than this edition. and that is how OD&D was made. you created your own campaign. and adapted the rules to fit. the few rules that were needed were already included. the rest was fluff.

99.99999999999999999999999999% of the newer editions is fluff imho. unnecessary.

my point has always been the way people view the rules.

KISS. :D
Actually, that doesn't appear to be your point at all. Your point appears to be "my nostalgic view of a game with no codified rule set but a bunch of people who played and thought the same way I did was much more fun than the game I forced to play currently".

Maybe that worked for your group then, but I now that sort of 'make it up as you go' style drove an equal amount of players away from the game. Some folks like to play a game where everyone is playing on the same field, and the rules apply equally to all.
 

DMScott said:
He was responding to someone making a general mechanical point, so the context had nothing to do with only the players diaglo had played with. What you're implying is that he's completely unable to read for context - are you sure you want to take that position?
Since diaglo posted within a few minutes and confirmed my suspicion, I'm pretty comfortable taking that position. ;) Regardless of your description above, the context had a lot to do with your interpretation of his statement vs what he actually said.

More on topic, I'm not a huge fan of clerics, generic or otherwise. They are a "D&D-ism" rather than a true fantasy convention, IMO.
 

*chuckles

just wait until 4e comes out. then we'll have a whole new set of problems.

*sighs.
i'm just stuck with computer game rpg.
i'd love to play regular pen and paper rpg. REALLLY!
 

WizarDru said:
...but I know that sort of 'make it up as you go' style drove an equal amount of players away from the game. Some folks like to play a game where everyone is playing on the same field, and the rules apply equally to all.

i didn't have the experience of driving players away from the game. so i'll just have to take your word for it.

life drove most of the players away as far as i know.

kids, marriage, moving, jobs, mortgages, health issues...

the things outside of the game. we (you included) are old enough to know what is more important.
 

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