Ron said:Despite having no problem with the current cleric, I kind of enjoy the old generalist clerics. I always assume that, even in a polytheistic society, many of the lesser deities would not have many shrines dedicated exclusively to them. As such, it would made sense to have generalist clerics that would be able to mediate the affairs of the mundane with the divine, without being servants of a specific diety. As a matter of fact, that's exactly what happens in most South American's tribes, as well as with the Afro-Brazilian religions. I known that some Greek and Roman goods had specialist priest, but I wonder if there weren't also generalist clerics. As I understand, normal people would ask divine favors to several dieties, depending of the specific need. Polytheism, as implemented by D&D sounds a little bit weird, as it implies that most of the people is devote to a single diety.
My understanding is that in most polytheistic societies, you might have a few priests devoted to a specific god, but the vast majority of people, including most religious officials, would be generalists, worshipping all the gods, as appropriate for the issue at hand. (IOW, rather than going to the "priest of Death" when you need to put a soul to rest, you go to "the priest", who contacts the "God of Death".)
I think the one-deity thing stems more from the concept of patron deities, where someone is favored by a particular god. Like many of the heroes of Greek myth. Though i think of that as more of an animist belief structure, where each person has sort of a guardian spirit. Also, from sword-n-sorcery fantasy where you often had cultures clashing, each of which was monotheistic (or at least had a supreme deity), so you have characters who exclusively (or primarily) call on one deity, regardless of the situation, but there are multiple deities being called upon.
In short, i don't think the each-person-worships-one-deity-exclusively thing that seems to be assumed by D&D has any historical basis.