MerakSpielman said:The major thing I'm disliking so far is the strong emphasis on humans. The human subraces and cultures are so incredibly detailed I can't help but notice the non-humans are comparitavly neglected. The Campaign Setting describes where they live but, with the exception of Hobgoblins(?!) they don't have their own established territories or major cities (I think there's one detailed elf city, but that's about it). I'm left with my only explanation to my players being that the non-humans are culturally dominated by the humans, and many of their traditions and culture are similar to the humans in their region. This is an imperfect solution at best. (NOTE: some or all of these concerns might be addressed in the Kalamar Player's Guide. I couldn't afford it, and only got the Setting and the Atlas. But I really think the Setting should go into more detail in this area).
This is untrue... FR and Greyhawk maintain the same levels of magic as both are straight out of the core rulebook. You aren't likely to find anymore magic items in FR than you are Greyhawk and the same goes for Kalamar. The difference is that FR has higher level NPCs etc which gives the impression that it is a higher level of magical world...Samothdm said:Based on what little I know about the setting, I'd say that it is probably a little more similar to Greyhawk (in terms of magic level, etc. - not in terms of "themes" and "flavor") versus Forgotten Realms (which is a higher magic level).
Ice man said:wow...thanks to all of you for your well thought out replies. there is a lot to mull over and think about here especially in Mark's comments. i think i will pick up at least the first hardcover, i'm still not sure that i want the atlas, pick up and read the campaign setting more thoroughly and decide what other books i may need from there. If my pile of gaming material ever falls on me i think it would do some serious damage...thanks again one and all.
Mark Plemmons said:...a 24-panel Dungeon Master's Screen...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.