Does anyone play w/ no house rules?


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Simon Magalis said:
He probably means Harm is not allowed.... it is after all a VERY silly spell and a DM's worse enemy.

If you follow that line of thought, then you should probably ban Heal as well. How's Harm look now? :)
 

We follow the rules by the book....especially the one that says if you don't like something change it!!!! it seems to be all over the place in the rule books!! :D
 

Simon Magalis said:
He probably means Harm is not allowed.... it is after all a VERY silly spell and a DM's worse enemy.

DM's worst enemy? Ha!! That's funny. I love Harm. It's great to use on PCs. At the beginning of the campaign I told them about Harm and it's possible abuse. We discussed house ruling or banning it, but in the end they wanted it left as is because they wanted to use it against their enimies. Well, their enimies had the spell first and used it first. And the PCs were not happy about that. THat was a good time.

I don't see why DM's should be scared of this spell. It's simple to deal with, when it needs dealt with. Let the PCs have their fun with it. Use it one them, and make them scared.
 

Crothian said:
DM's worst enemy? Ha!! That's funny. I love Harm. It's great to use on PCs. At the beginning of the campaign I told them about Harm and it's possible abuse. We discussed house ruling or banning it, but in the end they wanted it left as is because they wanted to use it against their enimies. Well, their enimies had the spell first and used it first. And the PCs were not happy about that. THat was a good time.

I don't see why DM's should be scared of this spell. It's simple to deal with, when it needs dealt with. Let the PCs have their fun with it. Use it one them, and make them scared.

I think it ca easily be the DM's worst enemy. If my goal was to kill off the players, it wouldn't be a problem, as I'd just use it agaisnt them. As is, it has the potential to make a climactic fight much too easy, or a PCs death much too quick. I don't want either.
 

CRGreathouse said:


I think it ca easily be the DM's worst enemy. If my goal was to kill off the players, it wouldn't be a problem, as I'd just use it agaisnt them. As is, it has the potential to make a climactic fight much too easy, or a PCs death much too quick. I don't want either.

It can, but it also challenges the party. The recognize the person who potential has this spell and they have to use tactics and co-operation to neutralize him.
 

Unfortunately, those "tactics and cooperation" can most easily be reduced to "Ok, you ready an attack for right after I cast Harm on him, that way he'll be neutralized because he'll be dead."

And so as to not completely highjack the thread, no, my group does not play without house rules. We use very few, but some things even the designers agree should be house ruled.
 

We don't use house rules at all yet, unless something is apparently NOT covered by the rules: when we have all the classes books, we will probably be able to drop the last house rules, since it seems that those books explains lots of typical situations "forgotten" by PHB or DMG.
For the rest, NO house-dropped rules, NO modified rules, NO variant or add-ons. At least until we have heavily tested the core rules and all agreed about a flow (which has not happened yet).
 

i've changed some races and classes to fit my campaign's flavor, but i haven't changed any of the rules per se.

i like the game-mechanical rules just fine, but i see stuff like monsters, races, even classes to some extent, to be setting-specific "examples" that a DM can change to fit the flavor of the world he's trying to create.

for example, in my world, the only god that allows paladins is Lawful Neutral and much more concerned with fighting chaos than with fighting evil. so paladins may choose to have their detect and smite abilities work against chaos instead of against evil.

also, bards in this world do not usually sing or play musical instruments. instead, they activate their powers through storytelling and extemporaneous speeches. so their formerly "bardic music" abilites are all language-dependent, i.e., the target must be able to understand what the bard is saying in order to be affected by it.

i don't consider these house rules per se, because they don't really change how the rules work. they just alter things slightly to fit the world i'm running.
 

Broken Fang said:
I just wanted to know if anyone plays D&D as is with no changes to any of the rules? No saving throw fro Harm. No changes to races or classes. No nothing.

Since we only recently changes to 3rd edition we play with no house rules. We been playing a homemade game, based on a danish game "Drager og dæmoner" - "Dragons and demons".
We have been playing 2nd edition with houserules years ago, so its a matter of time before we implement house rules to 3rd, but we need to get to know the game before we change anything :rolleyes:

Vlood
 

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