Are the rules not very similar to 'Savage Worlds'?Darn, I really love the system, so conducive to really making characters (in the sense of not just stat driven class types but real living characters). The role play aspects are endless. A group of my friends ended up house ruling a fantasy game out of the rule set and enjoyed it to no end.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.