D&D General Does D&D (and RPGs in general) Need Edition Resets?

if you do not consider popularity the answer becomes trivially ‘yes, you can’, making the whole discussion moot. So no, in this case you cannot separate the two.
Perhaps they were just curious about what a D&D incrementally designed from the original would look like, and how it might differ from what we have. Not every gaming is obsessed with the business end of the game, and if that was important to the OP you'd think they would have mentioned it.
 

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YES!!!!!! Otherwise, the game will stagnate and devolve. The game needs to evolve, 5(20).x1.1(24) is not the way to go. Mild updates, just rearranging the layout etc is not what the doctor ordered IMO. I'm sure I'll get lambasted for this, but D&D needs to move away from the d20 system and classes need to go. 6E would most likely pique more interest than whatever they are planning on releasing 2024. If I had to pick one thing that needs a significant rework it's the magic system. I really believe they could do a lot if they focused on spell effects rather than spell descriptions. But that is a tale for another time.

P.S. Happy Boxing Day 🎁
Why should they make such radical changes? There are plenty of other games that include the kind of elements you're talking about. Why does D&D need to do it?
 

Perhaps they were just curious about what a D&D incrementally designed from the original would look like, and how it might differ from what we have.
That is not the question they asked though. Here is the original question

My question is if that is in-fact a good thing? Does D&D need a clean slate ever-so-often to reset the board and introduce new ideas and build things from the ground up, or would it be better if there was a way to keep the rules from older editions usable


If you would rather discuss what an incremental D&D might look like, there is

 


They asked if it was a good thing. You and others interpreted that to mean, "a good thing for sales". I'm not going to assume that unless they come back and clarify.
And sales are required for a consumer product to remain healthy which is generally an easy way to tell if a change to a product was well received or not. I’m not sure why this is such a problem that many people look to that as a measuring stick to determine if something was a good idea or not.
 

And sales are required for a consumer product to remain healthy which is generally an easy way to tell if a change to a product was well received or not. I’m not sure why this is such a problem that many people look to that as a measuring stick to determine if something was a good idea or not.
It's a problem because it seems every game design conversation is dominated (not includes, is dominated) by questions of popularity and profit, such that it is clearly considered by this community to be the most important factor in game design.
 

They asked if it was a good thing. You and others interpreted that to mean, "a good thing for sales". I'm not going to assume that unless they come back and clarify.
as I said, they were not asking what an incremental edition would look like.

If you want to argue for whether an incremental edition would be good or bad, you will need some metrics to make that decision/ case. You can then decide to go with ‘I liked 1e best and nothing else matters’ or with ‘seeing the evolution of the game and where it ended up in terms of popularity, it is highly unlikely that incremental change could have gotten us there’. I do not see much middle ground between them (and ignoring that incremental 1e could have very well fizzled out over the 50 years)

Personally I will always favor the more objective metric for this
 

It's a problem because it seems every game design conversation is dominated (not includes, is dominated) by questions of popularity and profit, such that it is clearly considered by this community to be the most important factor in game design.
Because games are intended to be played by people so the more people that play them, the more successful they were at their design intent? Ever notice how happy OSR publishers get when their game breaks a million bucks on Kickstarter? Easy metric to use to assess “man, people really want to play this game!”
 

as I said, they were not asking what an incremental edition would look like.

If you want to argue for whether an incremental edition would be good or bad, you will need some metrics to make that decision/ case. You can then decide to go with ‘I liked 1e best and nothing else matters’ or with ‘seeing the evolution of the game and where it ended up in terms of popularity, it is highly unlikely that incremental change could have gotten us there’. I do not see much middle ground between them (and ignoring that incremental 1e could have very well fizzled out over the 50 years)

Personally I will always favor the more objective metric for this
So popularity and profit are the only factors that matter to this discussion, and the OP simply "forgot" to reference them in any way?
 

Because games are intended to be played by people so the more people that play them, the more successful they were at their design intent? Ever notice how happy OSR publishers get when their game breaks a million bucks on Kickstarter? Easy metric to use to assess “man, people really want to play this game!”
I've always assumed that said publishers were happy because more money meant they could make a better product for their customer base, not because that way the more money they get the more money they get, which seems to be the assumption here.
 

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