D&D General Does D&D (and RPGs in general) Need Edition Resets?

They did though.

Imagine someone coming into 3e and telling the existing playerbase at the time that suddenly their stacking, granular bonuses were getting Thanos snapped in order to try again with no actual bonus because we the company think newbies can't add 2.

Remember that is a playerbase that undertook a subversion and misinformation campaign in retaliation for actually addressing their complaints while there was a clone product of the existing game they wanted on the market.

That would not have gone well.

Not to mention Advtange wouldn't have been a major design element if they didn't iterate and let Paizo go.

Proto advantage was in 2E. If they added it to 3.75 no big deal imho. Still would have been better over what we got.
 

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Yeah, we been over this. Let's just say I want a lot more modules actually delivered than whats available.

Bruh, if you want a lot of modules, then you need to get back to the TSR train!

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It was innovative and the best seller D&D at the time.

The problem is that the design of having every class have all their own power forcing more power books, WOTC's piss poor adventure design, and the GSL chasing 3PP away.

Greed killed 4e, not design.
I'm still shocked regarding the restraint it took to put all powers, magic items, and monster stats into condensed stat blocks and NOT sell them in randomized card packs.
 

5E obviously.

Okay.

So does 2044 version of 5e contain the popular ideas of Pathfinder 4e, Daggerheart 2e, MCDM 3e, Advanced Shadowdark, and Advanced 5e: Never Stop Leveling Up?

That's the question.

Can't you nonreset RPG keep up with the other RPGs without being deemed the "old man" of the scene and outpaced?


That's a core issue I see with many fandoms.

The fans don't want strong changes with the times but they want to be #1 and the biggest. They want newer fans to stay at the top but don't want to change to attract them. You see it in movies, comics, video games, books, TV, sports, sports entertainment,

"I want everyone to like want I like in the way I like it. Don't give others what they might want, just make them join."
 

(Which, incidentally, that was why they made such grandiose proposals for what "modularity" would do back in the Next Playtest. If it had, in fact, actually been the case that you could play a character that felt and played like a 1e character in the same game as Pat's character that felt and played like a 4e character, and Chris's character that felt and played like a 3e character, then the problem of "need everyone on the same system" becomes a hell of a lot less painful--if pretty much everyone can get a really good match for what they want out of the experience, then there's a very compelling reason to join up. Sadly, 5e completely gave up on any amount of "modularity" remotely like that, and defaulted to wishy-washy "advice" that usually amounts to, "Some people prefer X, while others only want not-X. You'll have to decide what you want to do!" Quite often without any actual recommendations for HOW to do that, beyond just stating the concept.)

I think the amount of modularity the fandom expected was far greater than WotC ever promised, let alone intended. I wager WotC thought that the fact that classes had different levels of complexity and options would scratch that itch.

Want a TSR easy class? Download the Basic Rules and rock a champion, thief, evoker, or life cleric.
Want that 3e feel? Pick feats and multiclass.
Want more 4e feel? Pick a warlock or monk and use options like faster short rests and healing surges.
I think there was some interest originally in doing some alternative rules (advanced tactical, Greyhawk initiative) but there wasn't enough demand to warrant further resources.
 

Okay.

So does 2044 version of 5e contain the popular ideas of Pathfinder 4e, Daggerheart 2e, MCDM 3e, Advanced Shadowdark, and Advanced 5e: Never Stop Leveling Up?

That's the question.

Can't you nonreset RPG keep up with the other RPGs without being deemed the "old man" of the scene and outpaced?
I don’t know anymore than you do that any of those things will happen. What I do know is folks like the slower pace of 5E progress at the moment. You can ease in, there isn’t too much to learn, and it’s not going to pass you by.
That's a core issue I see with many fandoms.

The fans don't want strong changes with the times but they want to be #1 and the biggest. They want newer fans to stay at the top but don't want to change to attract them. You see it in movies, comics, video games, books, TV, sports, sports entertainment,

"I want everyone to like want I like in the way I like it. Don't give others what they might want, just make them join."
That’s your problem, you don’t get that D&D and TTRPG market isn’t anything like those things.
 

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