Thornir Alekeg said:OK, I think I see where Reynard is trying to go with this - maybe. The reference to music is making me think Reynard missed his intent a little by saying "produce what people like."
A majority of musicians and other artists concern themselves less with what will sell or what people like. They instead creatively express themselves through their medium. Some people will like the way the artist expressed themselves and will seek out their material.
I think Reynard is suggesting that D&D would be better served by passionate creative artists who produce game material following their passions and creative drive, rather than a corporate plan based upon marketing research as to what might sell well. A better analogy might be live improvisational jazz, versus an album that is produced and engineered.
My answer to this idea is, sure it would be great if D&D was done purely out of passion and creativity, rather than business concerns. The reality is that there are a lot of starving artists out there, some produce junk, others produce amazing works, and two people might disagree about which is which. I would like to think that D&D actually blends the two sides - the creative and the business aspects: new ideas for releases come from inspriation, not corporate directive, but the creative process is balanced by the business sense so that the chances are good the product will have a market.
Thank you for helping distill my intent into words that actually made sense when put next to one another. You're pretty much on the money on what I meant.
I understand that even a small company needs to stay afloat and that is going to have an impact on what's produced. However, I don't think that WotC's acquisition by Hasbro has had a positive impact on the development of D&D at all. I think you can trace a lot of the changes in the general tone of the game, as well as the changes in product types, to the point at which the bottom line took precedence. And for D&D to make big money, it needs to appeal to a big audience. In reality, it is a game for "freaks and geeks" and it -- and the gamer --is much better served being produced as such.