howandwhy99
Adventurer
I've said it before, homebrew. There's some big, long post on this back in January that has all my points in it.
Regarding The Points of Light method it could work, but I would try and keep it from being the only kind of campaign setting one could create. Make something new and keep the previous stuff the product already being bought, but with 5e rules.
What do you think of the "Known World" again? Like in the B/X books before it became Mystara and received a bunch of detail. Perhaps that's simply the name of the DMG standard homebrew as it's "What we know of the world" as both players and characters.
What do you think of 32-page published Campaign Settings again? (or maybe bundle this stuff in with a module?)
EDIT: I disagree this thing can be setting neutral. Let's say setting suggestive options. It's medieval magical, fantasy, high fantasy, and swords & sorcery. D&D isn't everything.
Regarding The Points of Light method it could work, but I would try and keep it from being the only kind of campaign setting one could create. Make something new and keep the previous stuff the product already being bought, but with 5e rules.
What do you think of the "Known World" again? Like in the B/X books before it became Mystara and received a bunch of detail. Perhaps that's simply the name of the DMG standard homebrew as it's "What we know of the world" as both players and characters.
What do you think of 32-page published Campaign Settings again? (or maybe bundle this stuff in with a module?)
EDIT: I disagree this thing can be setting neutral. Let's say setting suggestive options. It's medieval magical, fantasy, high fantasy, and swords & sorcery. D&D isn't everything.