Does damage from a bane weapon get increased on a crit?

PA = Power Attack. I've never even heard the term "precision attack" before, just "precision damage."

And yes, I've always played it that all non-dice damage multiplies on a crit, whether it's PA (power attack), smite, weapon enhancement, weapon specialization feat, favored enemy...

If you think PA gets pretty nasty, you could always make a specific exception for that damage, I guess. Note the attack penalty does hurt the chances of confirming, so there's at least a "trade-off." None of the other non-dice added damage seems so bad to allow on a crit, and my groups have done so without issue since 3.0 first came out.

Irdeggman, you're saying this isn't RAW and in fact only the weapon (and enhancement bonus?) gets multiplied on a crit?

I'm not too worried about power attack getting nasty, as most of my group does not use Power Attack - though, I'm not sure if our goliath barbarian does or not? However, if the dwarf fighter in our party reads this thread, he might decide to next time out...

edited to add - Power Attack can get nasty enough without being multiplied on a crit.
Frenzied Berserker with Supreme Power Attack takes a -10 penalty on his "to hit" roll and gets +40 to damage with a 2-handed weapon. Couple that with the Leap Attack feat that doubles damage on a charge & jump of at least 10 feet, and you are looking at +80 points of damage just from the PA. Then, you add in weapon damage (2d6 for a 2 handed sword), strength damage (another at least +10) , magic damage, etc.
 
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PA = Power Attack. I've never even heard the term "precision attack" before, just "precision damage."

Ahh, I had a brain skip and should have made the connection. . .

Irdeggman, you're saying this isn't RAW and in fact only the weapon (and enhancement bonus?) gets multiplied on a crit?

I'm saying the RAW says what it says and the specific text doesn't specify "extra damage dice".

A strict reading could be that any extra damage above the weapon's normal damage is never multiplied. This could tecnically include any enhancement bonuses since they aren't "normal damage" but are a "bonus" as in "enhancement bonus" and they don't stack with other enhancement bonuses.

I wouldn't go that way myself, I would go with enhancement bonus is actually part of the weapon's new normal damage and I would allow any damage from feats (like PA) to apply but not special abilities (like smite, precision damage, etc.)

But a strict RAW reading. . . . .
 

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