The TRUTH
PwrMnky said:
I was thinking about this today.
"Does 'fantasy role playing' attract people who have a difficult time in reality?"
Does it attract people who are passive aggressive, or who would like to control EVERY aspect of their lives?
I understand this is not a blanket statement. That I'll receive responses that start off with "not everybody in D&D is ..." or "there are some people ..."
But instead of playing the line, do you think there is an identifiable amount, that is large enough to warrant this observation?
... just thinking.
Yes...and really, anyone who says otherwise is more than likely one of those people and wish not to see themselves as such. We all know the kind, we all try to avoid certain types...we can see them coming; we don't want the guy with the anger issues in our game, or the person who loves Rp'ing, but can't seem to talk to others or be around them well except when it's in a chat room and he can see his 3D hero that he wishes he was. Nor do we want the guy who smells but loves to play the ever so clean and charming elven bard, or the guy who secretly is into violence, and brings it into the game. This is not the place for someone to take out their abnormal rage and angst for the fact that they are in their thirties and still are pushing carts at Kroger, or still working at Blockbuster. Role Playing is not therapy; and escape maybe...
*And, if anyone wishes to debated what the two are, that’s for another time less we digress.*
Role Playing, like many things, attracts certain types of people. (Think of a sport, or another group activity...now think about those who participate...do most, if not all of them have a lot of similarities?) Now, that’s true, but it doesn't mean that those with SOME of the issues above, and many that aren't mentioned (think about them, and you'll name a few) are all bad, strange, or off their meds as much as sometimes we may think. As gamers, we must first try to meet and except others, who, like ourselves love the hobby...then, just like any group, if that person doesn't fit then the group is free to say that it's time for them to go.
Trust me, I've had my fair share of players throwing things, and yelling as if their car had been broken into, but instead, their character had lost a level or his sword got broken. UNSTABLE MUCH. Yes, sheet or dice throwing is a sure sign that you've got someone among you that shouldn't be there. Some actions, screaming, cursing, throwing things: gen concepts of a temper tantrum....over a GAME...isn't acceptable behavior, ever and I don't care what the reason for it may be. My answer, to one player of the game that I wasn't the DM was "Grow up, and get out."
I bet if someone posted a blog about "describe the players that made your cring, made you wish that they weren't in your house; or worse, you had a sick feeling about the fact that they know knew where you lived." I bet, if then after that, you put them into sections, you could catagorize most, if not all of them into a system that would allow you to see them coming in the future.
Its like this "the guy who keeps asking for matches, the same guy who seems to always have band-aid on his fingers, yeah, he shouldn't be allowed to play with fire."
Now, to throw myself in the mix. I’m a “world builder”and get upset when the DM *when I’m not DM’ing” doesn’t take enough time: five min, or two days depending on how quickly the plot and story comes to every DM, to run the game well. SO, that means, I’m a bit of a controller about how a story is laid out, but that comes from my writing background...so NANA. I’m also, at times, a pleaser....as long as I’m the only one that’s getting bothered, once I see that my players, or other gamers are getting upset with another gamer or group within the group, then I say my mind so that perhaps the game can be reorganized to work better. Perhaps without certain people.
I think I’ve said my peace....your thoughts.
Game On.