Does healer's armor stack with a healer's brooch?


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Once you get high enough level, getting a low enhancement bonus version of the mace to use outside of combat or in certain key circumstances starts to become more appealing. Ie, once it's really really cheap.
 

Do these guys stack when you heal someone?

Thanks!

Property: When you use a healing power, the target regains additional hit points equal to the armor’s enhancement bonus.

Property: When you use a power that enables you or an ally to regain hit points, add the brooch’s enhancement bonus to the hit points gained.



You know, for 'unnamed' bonuses, it sure seems these bonuses have a name: enhancement.

And the name, it seems, is the same.

So no, I don't believe they would stack.

EDIT: Also, Runepriests are subpar at healing, they're specialty is in granting persistant bonuses to attack, damage, and defense.
 

That's a really good catch Dracosuave. Not crystal clear, and certainly not the way most tables play but I wonder if that is RAI. WotC would do well to clarify this issue and it would also help to reduce healing a little bit.
 

That isn't actually how it works - see, for example, Subtle weapons (or Ruin, Summer, or any number of abilities that are based on the enhancement bonus).

Though it may be a reasonable excuse to use, if you feel a need. Or you could just say "Don't stack more than one, don't like it", which is probably pretty good too :)
 

Property: When you use a healing power, the target regains additional hit points equal to the armor’s enhancement bonus.

Property: When you use a power that enables you or an ally to regain hit points, add the brooch’s enhancement bonus to the hit points gained.



You know, for 'unnamed' bonuses, it sure seems these bonuses have a name: enhancement.

And the name, it seems, is the same.

So no, I don't believe they would stack.

EDIT: Also, Runepriests are subpar at healing, they're specialty is in granting persistant bonuses to attack, damage, and defense.

Ermmmm, I think you are mistaking the value of the bonus with its type.

Eg.
If I had an ability that did the following:
Experience Counts:
When your party rolls initiative they all get a bonus equal to the youngest member's age.

This would not be an "Age" bonus. It would be an untyped bonus equal to someone's age. To have a type it would look like this:
Experience Counts:
When your party rolls initiative they all get a <type> bonus equal to the youngest member's age.

The bonuses laid out are of the form "Get a <Type> bonus of <amount>" and the use of the word enhancement in the amount has no effect on the type of bonus - look at Staff of Ruin or Subtle weapons. Staff of Ruin specifically has "Get an <item> bonus equal to <staff's enhancement bonus>".
Now this may be overpowered (and if done to max cheese is so) but that use of the word enhancement in the amount part of the property does not have any input as to the type of the bonus.
 

That isn't actually how it works - see, for example, Subtle weapons (or Ruin, Summer, or any number of abilities that are based on the enhancement bonus).

Though it may be a reasonable excuse to use, if you feel a need. Or you could just say "Don't stack more than one, don't like it", which is probably pretty good too :)

Ruin adds an item bonus to damage equal to the enhancement bonus.

These straight up add the enhancement bonus directly.

Not the same thing.

Neither of them say you're adding a bonus equal to the enhancement bonus, which means the bonus type isn't getting 'laundered' like with Subtle or Staff of Ruin.
 

Neither of them say you're adding a bonus equal to the enhancement bonus, which means the bonus type isn't getting 'laundered' like with Subtle or Staff of Ruin.

Actually at least one does indeed say that:
Property: When you use a healing power, the target regains additional hit points equal to the armor’s enhancement bonus.

For the other one you can make your arguement I guess - still seemed worded more as a way to get a value than a type but meh - worst intepretation is one is an Enhancement Bonus the other is Untyped (and equal to an items enhancement bonus). So they would stack as Enhancement stack with Untyped

I still think they are overpowered and should be given matching types to not stack but RAW they do indeed stack atm..
 

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