Shadowedeyes
Adventurer
Probably not, but to be honest that's probably because designing a generalist wizard is pretty difficult.
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I like the subclass a lot, but I don't think of it as a generalist wizard. It's a specialist, just not a spell type specialist. IMO a generalist should get bonus spells known each level, ways to boost their spell DC, expertise in arcana skill, and ways to swap spells prepared during a short rest.I don't have the book yet, but unfortunately it doesn't sound like it's going to satisfy my desire for a generalist wizard at all. It's so over the top with its new super- magic sentient spellbook, and features that invalidate standard wizard functioning assumptions that I don't even think I can easily salvage it to make use of the few features it has that would work.
(The reason using Evoker as generalist isn't terribly satisfying is that it is the specialist of the evocation school, and not specializing in a school is exactly what a generalist is about.)
It is? I think it's easy.Probably not, but to be honest that's probably because designing a generalist wizard is pretty difficult.
Then, I believe that he himself has opened the door to discuss how stridently he defends TM's viewpoint. I've been clear: in a resource tight game, that is intended to be very challenging to players, I believe the subclass has easily exploitable liabilities.Of all the things to be criticizing TreantMonk for, this is not one of the better and more persuasive arguments.
Dude, have you played a mid to high level wizard? WHY would you be out of low level spell slots? What adventure are you on where that is happening? I really want to know. Because this is not an issue for Wizard players. There are lots of issues Wizard players run into, and "running out of lowest level spell slots at mid and high levels" just is not a common problem.
@Umbran ...when Mistwell states this:
Then, I believe that he himself has opened the door to discuss how stridently he defends TM's viewpoint
It is? I think it's easy.
2nd Level: You gain proficiency in History and Arcana, and Expertise in one of these two skills.
2nd Level: You learn one additional spell known for each Wizard level you gain automatically, including this one. You can copy spells into your spell book at half the cost, and half the time.
6th Level: You can change your spells prepared during a short rest.
10th Level: You gain a +1 bonus to spell DCs and spell attack rolls
14th Level: You have advantage on all concentration checks, and no concentration roll can be lower than 10, before modifiers are applied. Once per Long Rest you can regain spell slots equal to your proficiency bonus.
Fulfilling 3) seems speculative to me. Say I'm excited that I can scribe 31 levels of spells in 62 minutes. I'm carrying 1,550 GP of special materials with me into the dungeon? No doubt (as others have opined) this will turn out to be campaign specific. In my campaign the GP is probably more of a gate than the copying time. (And that said, the subclass capstone is late enough that the cost in gold (550 GP on average?) invested in throw-away spells is less of an issue.)This is not accurate in my experience. We're playing through Yawning Portal, and in a different campaign Mad Mage, and in both there is... 3) plenty of gold with which to buy supplies to have on hand to do scribing, if only you had the time.
Possibly the thought is that were we to make our argument entirely table-specific, we could really claim what we like. Maybe at some tables Champion is the best fighter sub-class, and Beast Master Ranger is amazing?Why does it matter what's in the hardcovers so much?
Ok. It seems like probably the majority of groups are using them - but are we assuming they're also doing nothing to tailor the events in the adventure to their particular PC group?
That's a truly depressing thought.
Are they? I don't use the hardcovers so they have zero bearing on me.Possibly the thought is that were we to make our argument entirely table-specific, we could really claim what we like. Maybe at some tables Champion is the best fighter sub-class, and Beast Master Ranger is amazing?
Debates like this are helped if we can define some normal expectations. I can procure the hardcovers. They're used at many tables. They're at any given time reasonably bounded (we know their extent). In fact, I would say that it is the normative consequences of published rules that is one of their key components of value.
It's not. Official hardcovers are the baseline, established by WotC. The rest is homebrew. There is no 3rd option.No. That's a false dichotomoy.