DND_Reborn
The High Aldwin
I disagree about imbalance in the original release being a problem, but to each, their own.Power creep is always a problem, but so is imbalance in original release.

The reason I disagree is that feats are not designed to be balanced against each other or against the ASI +2, they are designed for impact, flavor, and other considerations. Otherwise, most of the feats would need changing IMO.
Again, this is where we will simply have to disagree. I don't put nearly any stock in increasing my primary ability by +2. If I have a 16, I am set for the game really. I might favor two half feats which grant a +1 ASI to a primary, so by level 8 I'd have an 18, but that is even hardly consistent. Your experiences probably vary of course since you seem to put such a store on the ASI +2.But, any feat is compared to +2 to primary ability. If a feat does not compete to +2 to primary ability at levels 4 or 8, there is something wrong with that feat.
I think it is definitely worth an ASI +2 IF having the magic of MI favors the build I am playing. If it doesn't, then of course there are other feats I would probably prefer...And MI is in that area. It does not IMHO, feel worth +2 in ability, and yet, giving it +1 ASI would make is little too good.
Sure. As I said, there are plenty of reasonable ways of improving MI if you feel it needs it. I don't really think it does, but I prefer lower-power games and as such most of Tasha's is very OP to me by comparison and I don't allow much of it in my games.it seems like 3/4 of a feat. Something like that. So either give it a little boost(extra cantrip or extra 1st level spell, or extra utility), or a little nerf: remove 1 cantrip or remove 1st level spell and make it "half-feat".
