D&D 4E Does the 4E Magic Item Compendium mean there will be no items in the 4E DMG?

Jan van Leyden said:
What makes me shudder is the "I" in the book's title. Here was hoping that cutting down the Christmas tree would also mean a reduction in the number of magic items. But now it looks like one Magic Item Compendium per year. *Shudder*. :(

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Huldvoll

Jan van Leyden

Why? If they reduce the "need" for the magic items, what's it matter how many there are? Personally I want more. Gives you more fun.

I'm starting an Iron Heroes game soon... Characters in that don't really rely on magic items. In fact magic is slightly dangerous to use... But at the same time, as the DM I LOVE the magic item descriptions in the GM's Guide... Not just because I want to use them, but the descriptions make me instantly think of so many adventures I could run...

The more the merrier.. Just as long as it's not the more the more needed...
 

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Jan van Leyden said:
What makes me shudder is the "I" in the book's title. Here was hoping that cutting down the Christmas tree would also mean a reduction in the number of magic items. But now it looks like one Magic Item Compendium per year. *Shudder*. :(

No matter how much don't want there to be a variety of magic items, there are those who still like them and are willing to pay good money to see some neat items. They can cater to both crowds. Crowd #1 that wants less items gets rules that de-emphasize reliance on magic items and Crowd #2 gets rules that allow them to add more magic items without breaking balance. The great thing is that helping either group with their goal helps the other group at the same time. Win-win!
 

Jan van Leyden said:
What makes me shudder is the "I" in the book's title. Here was hoping that cutting down the Christmas tree would also mean a reduction in the number of magic items. But now it looks like one Magic Item Compendium per year. *Shudder*. :(
I think it all boils down to the same thing as picking powers and such: you may have more options, but no matter what you do, you end up with just about the same amount of stuff. Also, characters in 4e are still "Christmas Shrubs," if I recall correctly.
 


My little absurd wish is that 4e has a Magic Item Creation schema like the Diablo books did. I would SO prefer having a Butcher's Blade of Cunning than a +2 Axe.

I use the Diablo book for my OD&D games and it rocks!
 

Green Knight said:
You know what's a bit frustrating to me? People inventing reasons to complain. It's beyond irritating. If you want to complain, then complain about something that you know for a fact is going to happen. Don't start inventing scenarios of things which may happen, irregardless of any evidence there may be to the contrary, only to start railing against your imagined offenses.
This is a good point. Let's not start making mountains out of imaginary molehills. Also, "irregardless" is not a word. ;)
 

"Irregardless is primarily found in North America, most notably in Boston and surrounding areas, according to the Oxford English Dictionary, and was first acknowledged in 1912 by the Wentworth American Dialect Dictionary as originating from western Indiana. Barely a decade later, the usage dispute over irregardless was such that, in 1923, Literary Digest published an article titled "Is There Such a Word as Irregardless in the English Language?"
 

Arnwyn said:
Just because you haven't seen it, doesn't mean it doesn't exist. Ah, ENWorld. Where seeing really is believing - and the only way anything will ever be believed.
Unless it is bizarre, negative and extremely improbable, in which case it will be believed at the drop of a hat.


glass.
 
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Actually, there will be magic items in DMG (or PHB). Want to know why? Because if there were none, magic items wouldn't be part of the core experience (you can call the books core whatever you want, but the three are cores are clear). And if players would game without magic items the other compendiums would sell rather poorly.

On the other hand the possibility of very few examples in DMG or PHB sounds more plausible. But I don't mind.
 

ThirdWizard said:
No matter how much don't want there to be a variety of magic items, there are those who still like them and are willing to pay good money to see some neat items. They can cater to both crowds. Crowd #1 that wants less items gets rules that de-emphasize reliance on magic items and Crowd #2 gets rules that allow them to add more magic items without breaking balance. The great thing is that helping either group with their goal helps the other group at the same time. Win-win!

Okay, okay, my deep felt shudder was a private one. ;) You're all right that options don't hurt - only my wallet that is. I like to have lots of material for my games, but don't like the inevitable situation of having books, which are never actually used, blocking shelf space.

In 3.5e this trend was already prominent with hundreds of feats and prestige classes. In 4e I was hoping for a more manageable situation, but alas! it seems not to be the case.

Now I'm wondering whether the MICs will be tied to the respective PHBs or cover the whole range of items.

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Huldvoll

Jan van Leyden
 

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