Does the ranged character stink?

Before making generalizations about a style of combat and second class citizenship, one should stat up a pure Fighter or two with the PHB feats and run that through a few trial combats.

Until you have a feel for what works in a simple case, multiclassing is often more difficult to do effectively.
 

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Diirk said:
How's that a clear archery advantage? you can do exactly the same thing with melee weapons. Get a holy, flaming, frost longsword +1, then cast greater magic weapon on it. Same thing happens. Heck, you're actually even better off with a melee weapon, you can use a scabbard of keen edges with a sword, you can't with a bow.

A vanilla archer relies on Rapid Shot from character level 1 and tries to set up full iterative attacks -- not difficult if the party cooperates.

In my experience, unless you are extremely skilled at picking up Cleaves, an archer averages about twice as many attacks in a combat compared to a melee specialist. Therefore every little nugget of damage boost is twice as valuable to the archer.
 

While it won't help much at this level, start collecting bane arrows as soon as you can afford them. A single bane arrow is 80 gp and gets +3 to hit and 2d6+3 damage against the appropriate foe. Move 10 feet for skirmish, then fire an arrow for 1d8+3d6+3 damage.

The last archer I played was a cleric with craft arms and armor. His spare time was generally spent making bane arrows.
 

udalrich said:
While it won't help much at this level, start collecting bane arrows as soon as you can afford them. A single bane arrow is 80 gp and gets +3 to hit and 2d6+3 damage against the appropriate foe. Move 10 feet for skirmish, then fire an arrow for 1d8+3d6+3 damage.

The last archer I played was a cleric with craft arms and armor. His spare time was generally spent making bane arrows.

Excellent advice, although aren't bane arrows (equivalent of +2) 160 GP each?

+2 weapon = 8000 GP / 50 shots = 160
 

Ridley's Cohort said:
A vanilla archer relies on Rapid Shot from character level 1 and tries to set up full iterative attacks -- not difficult if the party cooperates.

In my experience, unless you are extremely skilled at picking up Cleaves, an archer averages about twice as many attacks in a combat compared to a melee specialist. Therefore every little nugget of damage boost is twice as valuable to the archer.
Right. Then get two levels of bard, Inspire Courage boosts, 4 levels archer class from the 3 arrows for the king thing... and you look at 4 attacks at level 8 without being hasted at nearly full BAB since the archer gets a bonus to attack with his favorite weapon.
 

nittanytbone said:
Excellent advice, although aren't bane arrows (equivalent of +2) 160 GP each?

+2 weapon = 8000 GP / 50 shots = 160

Uh, yeah. I was remembering what my cleric paid for them, which was 80 gp and a few XP.
 

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