Does the ranged character stink?

in our last campaign our stright Ranger was an absolute ranged god! If I was really into the ranged thing like your friend wants to be I might retrain to all ranger levels and retrain the feats to get rapid shot etc asap. Though he had many shot he didn't use it much. depending on the situation of course. I know that min maxing the different fighter/ranger/x builds will work too, but for an effective simple build just go ranger I think. By the end of things our Rnager friend had a magic bow +2 or 3 with the Exit wounds feature. He took the sub levels from PHBII and had the feat woodland sniper from Races of the Wild ( this feat lets him add +4 on the next shot against a target he has missed in combat!) He had a few spells but no animal companion as of the swap out.

He had no problem dominating the ranged game.
 

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Ranged combat

One of the players in my group plays a Halfling Ranger/Rogue/Halfing Outrider. I dont remember that exact lvls atm but it's awesome. He went with a panther for his conpanion as well as his mount for Outrider. He has maxed out his stealth skills which work amazingly with the choice of pets. Mounted archery from the back of something that can sneak as well as climb and pounce is scary enough but the mobilty involved is insane. With stand on mount he can make an attack with no penalty while the mount is running. At 200 ft per round (panthers 40ft move + 10ft from longstrider x 4) he rarely is within range of most things but with his longbow can easily hit his targets.

If this wasnt enough he has leap from saddle which allows him to dismount in an adjacent square as a free action and if threatening an opponent may make a charge attack. At that moment both panthers make their pounce attacks, bite and 2 claw. If the bite hits they get a free grapple check from improved grab, which if sucessful, allows a free rake. To make matters even worse, with 2 creatures attacking, flanking a very real possibility, not to mention a grappled opponent. Add in sneak attacks at this point and the likelyhood that he will be standing over a corpse is almost assured.
 

Wow, my first post ever on ENWorld after years of lurking. Nothing like some friendly mischaracterizations to call a brother out. Thanks Mcgeet!

For starters, I haven't really been complaining about my character's combat effectiveness. As the only rogue-type in the group, I was never going to be more than a second tier fighting guy at best, and have actually had a good bit of success in the combats we've had so far (only four sessions into the campaign). Most of our conversations have centered more around the potential overpoweredness and at the very least overall extreme niftiness of the Bo9S classes and abilities and the general underwhelming power of archers in general, rather than with my build in particular. We'll leave the former for later, since it is not germane to the discussion at hand, and just concentrate on the archery angle.

Many of the suggestions in previous posts are great and I really appreciate all of the comments. The fact that the builds are pretty complicated and involve lots of multiclassing and pulling this feat from that book and another from there would seem to support my contention that ranged folks are pretty much second-class combat citizens, however. The point a poster made about the main advantage of missile weapons being the ability to stay relatively safe from attack while maintaining the ability to do damage is well taken, but in a fantasy world where you are always only a heartbeat away from a fireball or other long range spell, I'm not sure if the trade-off is worth it. Add in cover, firing into melee, the very limited damage potential of a single shot and it really doesn't seem worth it to go the archery route unless it is strictly for character purposes.

Speaking of which, I guess I now get to play a quick game of 'Defending your Character Build and Feat Choices,' since I apparently made many stupid ones. As a couple of people pointed out, I am indeed going for Shot on the Run, mostly because it is something I have never seen used and would appear to fit well with the Skirmish ability, which is also a mechanic that has not seen any action in our game. The Scout class is necessary because of the Skirmish and the fact that we would have zero trapfinding ability without it. Also, according to our DM, this was going to be a very wilderness/survival oriented campaign, though it has been strictly a combat only dungeon crawl to date, so go figure. Finally, as mcgeedis stated a few times, I play DnD, not 'Ultimate Arena Fighter.' My ability scores and many of my other choices are based originally on what I had in mind as a character personality, background, and physical makeup and after that on what sort of things the character encountered in the adventure as he gained the necessary experience to advance a level. While there needs to be a certain amount of foresight in order to avoid a completely ineffective character, I don't think I've ever sat down and designed a guy from first level to 20th, and then played him through, which is why I try to avoid complaining about my individual effectiveness or lack thereof. Instead, I try to concentrate on what appear to be advantages and disadvantages that are baked into the ruleset, while understanding that I may be speaking from ignorance since nobody alive has ever seen every possible build in actual gameplay.

In short, keep the comments coming. The more suggestions provided on how to make an effective ranged character, the more likely it is that a couple will come up that I can actually make use of with my guy. Plus anyone else having a similar problem might see something worthwhile in the thread and use it.

Regards,

Joe

PS- Does anyone have some insight into why there is no analog for the Xbow Sniper feat using 'regular' bows? Is it just the reloading thing? If so, big whoop, you only get the Sneak Attack/Skirmish damage on the first arrow anyway; what's the big deal if you get an extra one or two attacks? Any thoughts again would be appreciated.
 

Arkhandus said:
Dodge and Mobility were stupid, stupid feat choices for him.
Allow me to introduce you to Shot on the Run.

What he did was not optimal for 1-4th level, but you can keep your "stupid, stupids" for yourself; he'll see a huge rise in power level as soon as he gets SotR. It'll also allow him to pick up Spring Attack cheaply later on just in case he ever does have to engage in melee.

Because of his Skirmish damage, he'll not want Rapid Shot. He'll have to wait until 5th level before getting SotR because of the BAB requirement. I'd tell him to pick up one more level of Ranger just to get Rapid Shot so he can get Manyshot later. After that, go straight Scout, get Shot on the Run at 6th, and use his 4th level scout feat (CL 7) for the Scout-Ranger combination feat; Deadly Hunter is it? He'll be fine.

Unless he just whines naturally; then there's no helping him.
 

jstageman said:
The fact that the builds are pretty complicated and involve lots of multiclassing
Not at all. A fighter can be an effective archer with distressing simplicity.

Human: Weapon Focus: Longbow
1st: Point Blank Shot
Fighter 1: Precise Shot
Fighter 2: Rapid Shot
3rd: Mounted Combat
Fighter 4: Weapon Specialization: Longbow
Fighter 6: Manyshot
6th: Mounted Archery
Fighter 8: Improved Critical: Longbow
9th: Improved Weapon Focus: Longbow​

Just make sure that the longbow is composite by the time you start firing from horseback.
 

jstageman said:
Add in cover, firing into melee, the very limited damage potential of a single shot and it really doesn't seem worth it to go the archery route unless it is strictly for character purposes.
Well, Precise Shot and Improved Precise Shot nicely take care of some of that. And again, Rapid Shot or Manyshot to fire more shots per round. The elven ranger/fighter/deepwood sniper (a broken PrC from the old Masters of the Wild book) in our For More Than Glory campaign was extremely effective because he had a high attack bonus, Improved Precise Shot to make concealment and such almost meaningless, Rapid Shot and Manyshot to make multiple attacks during both full-attacks and standard attacks, Weapon Specialization and good Strength to deal an average of about 5 or 6 damage per arrow (before factoring in weapon enhancements). Even when we were low level he was effective, though not broken until he got up to Deepwood Sniper. :\

Speaking of which, I guess I now get to play a quick game of 'Defending your Character Build and Feat Choices,' since I apparently made many stupid ones. As a couple of people pointed out, I am indeed going for Shot on the Run, mostly because it is something I have never seen used and would appear to fit well with the Skirmish ability, which is also a mechanic that has not seen any action in our game.
All very understandable. Heck, most of the characters I actually play in campaigns are made to be funny or interesting rather than powerful.

But it was a poor decision to try for Shot on the Run so early, without focusing on several Fighter levels first to do so; it's too feat-expensive to try acquiring early on otherwise. Could have chosen to wait until 4th or so to start picking up Dodge, Mobility, and Shot on the Run (like from 2 fighter bonus feats and the 6th-level character feat). Those feats just aren't useful at first if you're aiming for a ranged combat focus. The character's high Dexterity already fairly represents his natural agility; the feats to further reinforce that didn't really have to come right away.

You don't really have to be a powergamer or a cherry-picker to make a character that's useful. But you really did seem to choose several things that didn't work together in any coherent theme; if your concept was a mobile archer or something, it only would've made sense to pick up archery feats first. Just like a melee character would see that Power Attack, Cleave, Weapon Focus, or Combat Expertise might be useful to them.

PS- Does anyone have some insight into why there is no analog for the Xbow Sniper feat using 'regular' bows? Is it just the reloading thing? If so, big whoop, you only get the Sneak Attack/Skirmish damage on the first arrow anyway; what's the big deal if you get an extra one or two attacks? Any thoughts again would be appreciated.
It's because Crossbow Sniper is meant as a kind of 'sorry, here's something for you too, crossbow guys', as crossbows are normally really pathetic ranged weapons. They do a mediocre bit of damage with no modifiers, and take move or full-round actions to reload.

They're only suitable as backup weapons for characters with low strength and/or no proficiency in bows. Crossbows can't get any damage bonuses normally except from magical enhancements; whereas normal bows, and throwing weaopns, can get Strength added to damage. So Crossbow Sniper gives them a boost and makes crossbows more useable, rather than just being poor backup weapons.
 

jstageman said:
PS- Does anyone have some insight into why there is no analog for the Xbow Sniper feat using 'regular' bows? Is it just the reloading thing? If so, big whoop, you only get the Sneak Attack/Skirmish damage on the first arrow anyway; what's the big deal if you get an extra one or two attacks? Any thoughts again would be appreciated.
Hi Joe.

Xbow Sniper was introduced because noone but level 1-3 sorcerers seemed to use Xbows I guess. Nothing else. It´s still a rather weak choice compared with buying a strength bow.

Scout/Ranger: Get Swift hunter and go ranger only from then on, get Imp Skirmish and head for Greater Manyshot. Sadly you cannot combine Shot on the Run and any Manyshot, but SotR is fine if you don´t want the enemies to shoot back while GrMshot... well. 4 arrows plus 28d6 of skirmish damage plus moving each round... thanks to Swift Hunter... not to sneer at ;)
 


hehe, ranged characters aren't supposed to be good. Funny! I saw a matchup between a 17th level ranged specialist fighter, and a 17th level wizard, and the fighter won every match, five in a row. That said, ranged specialists do need to be careful with their feats and their gear, and it doesn't sound like he has been.
 

Darklone said:
Xbow Sniper was introduced because noone but level 1-3 sorcerers seemed to use Xbows I guess. Nothing else. It´s still a rather weak choice compared with buying a strength bow.

For some builds, crossbow sniper is great. I was building an archer character with the compression psionic power, and avoiding a penalty as my strength dropped was agravating. Then I found the crossbow sniper feat! Yum.
 

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