I don't know about wrong, but certainly there are some smart feat choices and some dumb feat choices if you want to excel at ranged combat. But the basic feats are pretty straightforward to it effective, if not outstanding.mcgeedis said:It seems to me that it would be possible to make a great ranged character, but you need to take a feat at every level almost. And even then you have to have your character's feat selection drawn out from level 1 to level 20 in order to get the most out of ranged combat. Would you say that is correct, or am I just plain wrong?
One clear advantage a bow user can achieve at higher levels is to use a +1 bow with multiple effects stacked on (flaming, keen, holy etc) and then use a Greater Magic Weapon spell (from whatever source) to boost the arrows to higher than +1, so that you can, in effect, have a net magic bonus on the ammunition in excess of +10.
Archers also excel in other ways - they can almost always engage the enemy - regardless of location. Melee oriented characters need to close. Sure, maybe they do more damage once they get there, but in the meantime the ranged character has been whittling away the hit points.