True. That certainly puts this thread in the running for the irony awards.![]()

Irony: The universal language.
True. That certainly puts this thread in the running for the irony awards.![]()
Even if you allow for a religious explanation, or even an in-game 'we know there's magic because the rulebook says so' perspective, gibberish is still the more likely explanation. Likely implying a certain percentage of cases.Setting aside the "likely explanation" (too close to a religion discussion)
As for the original question, I had a game last night where I posed this question to my group (as I just acquired a new Inquisitor spell and wanted to take Tongues), and we decided to play it as you guys would - it does not allow you to read.
However, from a purely RAW perspective, I have to mention that I'm not totally convinced. I agree that the examples and analysis going on in this thread allude to a particular ruling, but I don't think that this ruling is specified by the wording of the spell.
As an example, lets say that someone hands you a piece of paper with some writing on it. They ask you, "Do you understand this?" This is a legitimate question, as your understanding of the language determines your answer. So, if you had a spell active on your person that allows you to understand any language... see what I mean?
For the record, my groups have always played it the way tylermalan suggested it should be in the original post- our logic was that since it's a higher-level effect, it should be able to incorporate the lower-level "reading" effect too. It is true, though, that the RAW alone does not necessarily support that view.
PRD said:Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.
Also, as an interesting aside, some stories I've heard/read about the "speaking in tongues" effect suggest that a person doing it could speak to several people, and have each individual interpret the words as being from a different language- that is, listener A might think it was Latin, while listener B thinks it's Etruscan, listener C thinks it's Greek, and so forth. Would this sort of thing be achievable with one casting of the Tongues spell, do you think? Or should it be an even higher-level spell, perhaps called "Glossolalia" or something? (Yes, I know that's the technical/scientific name for the "speaking in tongues" effect- that was an intentional choice.)
Even if you allow for a religious explanation, or even an in-game 'we know there's magic because the rulebook says so' perspective, gibberish is still the more likely explanation. Likely implying a certain percentage of cases.![]()
You misunderstood what I was saying, I think. Let me try it a different way.Tongues, Communal
I think that spell could and it'd make a great role-playing opportunity, IMO. But then, in my campaign world, there's over 60 languages present on one continent alone.
You misunderstood what I was saying, I think. Let me try it a different way.
On another note, I have a world with lots of languages too.Each continent has its own Common tongue, and the Underdark has Undercommon; there are some 70-odd different languages to learn (some of which are dead languages used by civilizations that were snuffed out for one reason or another centuries ago). I also wrote in rules for special things like language families (for example, several varieties of Dwarven, but learning one gives you a bonus on Linguistics with others in the family even if you don't technically speak them) and "espionage" languages (two different languages use the same symbols for writing, allowing you to hide secret messages in one language within a "surface message" written in the other). They might rarely or never come up in play, but I like having the option of using them for a cooler campaign.