knifespeaks
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*double post*
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knifespeaks said:After failing to notice the trap, allowing a reflex save sets a precedent for the same rogue to receive a reflex save when touched by an the caster of the same spell in combat - since he avoided it once with reflex, why not again? I would think that allowing a reflex save is an arbitrary ruling, not vice versa.
knifespeaks said:Look at it this way - the 'touch attack' of the trap has already succeeded - the rogue and the spell were in contact. So, why allow a reflex save for one and not the other?
The 'hit or miss' in both had already occurred (hit roll in the case of a caster, search roll in the rogue's case). Allowing a reflex save for one and not the other is arbitrary.
For instance, the worst traps in gaming history are those that give the party no chance of success. Which one is it, the Tomb of Horrors maybe, that opens like this? There are two doors, if the party goes through the door on the right they all die instantly, if they go through the door on the left the adventure continues. Who the heck comes up with this crap? The DM goes to the effort of getting the group interested in the adventure, and then if they make the "wrong" choice, without any information available to them at all that there is a wrong choice to make, game over, roll up new characters.
No worries, mate!knifespeaks said:I'm always in the minority around here, so make of this what you will![]()
You're mixing some things up. Let's try again.knifespeaks said:Also, traps don't exist for players to simply get past. They are placed by intelligent enemies to WORK..
knifespeaks said:Based on that, I ca see we are from 2 different ends of the spectrum. An intelligent monster doesn't place traps for people to get past - they are placed, in that example, to KILL.
What you are saying is that all the cliched James Bond-type methods of killing the spy once he has been captured by the arch-criminal are logical and intelligent. You know, where the explosives are on a timer, just long enough for him to get free?
I am one of those who just shakes his head at the 'amazing escape' after watching it for the tenth time and simply wonders why the arch-crim doesn't just shoot him in the head....
DanMcS said:Yes, I call my end of the spectrum, "fun". The monster places the trap to kill. The DM places the trap for the party to encounter and be challenged by, because that's why you got together with your buddies to game. Do not confuse the two roles.
If you, as the DM, are placing stuff to kill, you're doing it wrong. You're the DM, you can kill the party at any time, but that is neither fun nor challenging. The fun comes when the party has a chance for success and feels like they have accomplished great things getting through your adventure.
There's a reason the writer doesn't just kill off James Bond ten minutes into the movie. It has nothing to do with the intelligence of the villain. If you don't understand that, you probably shouldn't be DMing.