Does this character seem as cool to you as it does in my head?

Andor

First Post
I've got a new low level campaign coming up and the GM is pretty liberal in what he allows. So I've been browsing through my books and came up with what seems like a pretty nifty idea to me.

A Warforged Totemist. Keep the mechanics of the class exactly the same but instead of glowey blue incarnum make it partial shapechanges of the living constructs body. So if he uses the Pegasus Cloak soulmeld he grows mechanical wings fledged in metal feathers. A Manticore Belt bound to his totem chakra would be a segmented wood and metal tail tipped with steel spikes. Etc.

Fluff would vary based on campaign world. In Eberron he would obviously be an experimental model of warforged. In another world I'd probably angle for him to be a lost artifact of an earlier age. Let the rest of the party dig him out of some ruins, beaten into unconciousness and heal/fix him up.

Would you let this character into your campaign? Does it seem as cool to you as it does to me? :D :heh:
 

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Interesting. When we get back to our Eberron campaign my fiancee is going to be playing a warforged soulknife, a secret experimental model illegally created and sent out into the world to see how it functions.

If the GM okays it, why not? I often find that unusual builds don't play as well as they sound like they will, but that doesn't stop me from wanting to try them out. :)
 

Sounds pretty snazzy. I like personalising and tailoring class abilities to make them flavourful.

If I were running a game that allowed Warforged and Totemists (I'm not, right now), I'd allow it, as your PC sounds like a fun character to have on board.

It one of those things that can be really fun to work on with your DM (and generates a lot of interesting hooks).
 

Hmmm.

This sounds very Centurions to me.*

Being a huge fan of that show (at least, when I was younger, I was), I think this sounds like a fantastic idea.

* It actually took me like half-an-hour of websearch to find the show's name.
 

Very cool. I <3 Warforged.

Much like the wrist-laser shooting Warforged Warlock, or the rocket-armed Warforged Warmage, it's a triumph of imagination and good application of mechanics. :)

Cheers, -- N
 

Hey my GM went for it. He told me to make it one of a set of four, now split up for some reason.

So I named him 'Autumn', one of a set of four called the Seasons. Each painted in a seasonal motif and intended as an extravagant gift for a mysterious figure. The delivery caravan was attacked by parties unknown and Autumn is now seperated, alone and rather confused as to what to do next.

Should be a lot of fun, assuming he doesn't die to a orcs crit in the first session. :p
 


That's a pretty slick idea! I think it's very fair to change the flavor of the abilities while keeping the mechanics the same. Bards singing to help their allies always seemed silly to me, so my GM let me say instead of singing for Inspire Courage it'd be shouting orders sort of like the Marshall class. You've done the same thing, changed the feel but kept the mechanics. That seems good by me!
 

That's a really cool idea! Of course, I may not be a good judge of characters.

I hope to someday play a Bard 9/Alienist 1/Sublime Chord 10. Visions of a mad-scientist/mad-arcanist blaring out a tune on a pipe organ to boost his caster level before attempting a horrifying planar binding just appeals to me. ;)
 

Repeated descriptive fluff generally falls by the wayside - after a few times around, you won't be using the full description of what happens when he uses a particular ability.

To me, what he does is merely one facet of who the character is - he's cool if this is all more than just a set of abilities with neat special effects that'd look good on a movie screen. What does he *think* about his totemic powers? That's what'll help determine his behavior - which is where real cool comes from :)
 

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