Mercule
Adventurer
I've got a player playing a divine sorcerer of sorts (druid with spontaneous casting). He's really feeling pinched on the "spells known" side of things. The most balanced solution I could come up with was a magic item that would grant him access to a few extra spells so long as he carried it.
Are there any rules (custom or official) for this sort of thing?
Thanks.
Are there any rules (custom or official) for this sort of thing?
Thanks.