Does this item exist?

Mercule

Adventurer
I've got a player playing a divine sorcerer of sorts (druid with spontaneous casting). He's really feeling pinched on the "spells known" side of things. The most balanced solution I could come up with was a magic item that would grant him access to a few extra spells so long as he carried it.

Are there any rules (custom or official) for this sort of thing?

Thanks.
 

log in or register to remove this ad

Well, one thing that comes immediately to mind is a Ring of Wizardry - they typically allow you to double the spell slots of a particular level.
 

Kid Charlemagne said:
Well, one thing that comes immediately to mind is a Ring of Wizardry - they typically allow you to double the spell slots of a particular level.

That's exactly the opposite of what he's looking for :) He doesn't want more spell slots, he wants more spells known.

I don't believe there's anything official, but I put together a "sorcerer's wand" idea in 3E. It was a 50-charge item that carried a particular spell (without the 4th-level cap). The sorcerer could burn a spell slot of the appropriate level, and expend a charge, to cast the spell... using his own caster level and ability modifier, plus Spell Focus and Metamagic feats, etc.

So a 6th level sorcerer with a S-Wand of Magic Missile and the Empower Spell feat could spend a charge to cast an Empowered Magic Missile from a 3rd level slot, even though he doesn't know Magic Missile. But he couldn't use a S-Wand of Wall of Force, since he doesn't have any 5th level slots.

I can't remember the pricing I used, sorry.

-Hyp.
 

You could just house-rule that high ability score adds to his spells known. So you'd take the "number of extra spell slots" and apply it to spells known as well. That gives more spells overall.

Calypso
 


There is a ring in one of the relics and rituals (one or two I think, I forget which). It works like a ring of spell storing but whatever spells are stored in it the sorc can cast as though they were on his spells known list.

Very interesting item.
 

Hypersmurf said:
I don't believe there's anything official, but I put together a "sorcerer's wand" idea in 3E. It was a 50-charge item that carried a particular spell (without the 4th-level cap). The sorcerer could burn a spell slot of the appropriate level, and expend a charge, to cast the spell... using his own caster level and ability modifier, plus Spell Focus and Metamagic feats, etc.

So a 6th level sorcerer with a S-Wand of Magic Missile and the Empower Spell feat could spend a charge to cast an Empowered Magic Missile from a 3rd level slot, even though he doesn't know Magic Missile. But he couldn't use a S-Wand of Wall of Force, since he doesn't have any 5th level slots.

I can't remember the pricing I used, sorry.

Yoink!

Dude, this is awesome.
 

I know that Unearthed Arcana gave some possibilities for spontaneous divine caster classes.

What it appears to me is that the class as written is not balanced. I mean if the player feels "shorted" then there is probably a reason (unless of course he is just a power gamer, but I didn't get that impression from the question).

So, without knowing what the limits are on his class it is hard to come up with where the weakness lies.

If he just wants to be able to have access to more spells, then trade off with some of his class abilities to balance it out.

Part of the spontaneous caster - fixed caster trade off is the nubmer of spells known. That is the major way the two types of classes are balanced with each other. Flexability versus total knowledge.

Another possibility is to introduce some new feats that allows him to increase the spells known along the lines of toughness, etc. Be careful with this one though - don't give an increase to all levels of spells. Perhaps an increase in the number known equal to his Wis modifier (or charisma mod - depending on what his relative ability is) of spells of a certain level of lower (declared when the feat is chosen). With the feat being able to be takne multiple times.
 

irdeggman said:
I know that Unearthed Arcana gave some possibilities for spontaneous divine caster classes.
That is what this is. Druid with the UA spontaneous caster rules. Actually, Spirit Shaman, but the spell retrieval ability kinda shoots down the point of spontaneous casting. One change I'm throwing in is to up his spells known by 1 in every column, since he doesn't get domain or SNA spells for free.

What it appears to me is that the class as written is not balanced. I mean if the player feels "shorted" then there is probably a reason (unless of course he is just a power gamer, but I didn't get that impression from the question).
I don't think he's a power gamer. I think it's a matter of being more a wizard player than a sorcerer player. I.e. he'd probably have the same issue with a sorcerer.

We talked about various ideas for balancing out his desires. Among them were being able to spend XP like a Psion to learn additional spells and to use GP (through an expensive ritual) to either change spells or learn more. During that discussion, the idea of XP + GP = magic item came up. I decided that I liked that route best and thought I'd ask here to see what ideas anyone had, or if such a critter already existed.
 

I seem to remember that there were feats which would add an extra spell known (of one level lower than the highest level spell you could cast); perhaps another option would be to price the item like other items which grant feats, like the ring of evasion. Set the caster level to something appropriate for the level of known-slot that it provides.

And maybe give it a price break for limitations (like which spell in particular it allows you to know). Or treat it like a ring of spell storing, and if someone else casts a spell of the appropriate level into the item, the bearer can (if they already have the ability to cast spells of that type and level) treat it as a known spell for purposes of spontaneous casting.

--
or hey, just take the feat normally ;)
ryan
 

Remove ads

Top