About the only thing NPC Designer can't do as of yet.. is the Monster Advancement.. And even then I think it is just because no one has tried yet.
You don't have to pick feats (AI Handles it)
You don't have pick equipment (AI Handles it)
You can select Monsters as races,
Templates (Only 1 at the moment.. but heck, this is beta)
Up to 4 Classes and 4 Prestige Classes (400th level is the max this far)
Bloodlines and Paragon races..
New stat block format..
Even makes coffee in the morning.. oh wait, thats my wife but you get the idea.
(Keep in mind, we are in beta at the moment.. but this should give you an idea)
Cometh CR19
Female Hill Giant Half-Red Dragon Barbarian 10/Demon (Intermediate) Bloodline
CE Large Dragon (Augmented Giant)
Init 6 (+2 Dex, +4 Improved Initiative) Senses darkvision 60 ft.; Listen +0, Spot +10
Languages Giant
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AC 31, touch 13, flat 29
hp 265 (22HD)
Immune sleep, paralysis and fire Resist acid 5
Fort +22 Ref +8 Will +6
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Speed 50 ft.
Melee +4 halberd +36/+31/+26/+21 (2d8+28) and Bite +27 (1d6+16) or 2 Claws +32 (1d6+16) and Bite +27 (1d6+16) or Slam +32 (1d4+16)
Ranged Rocks +18 (2d6+16)
Base Atk +17 Grp +37
Atk Options
Special Atk rock throwing, rage 3/day, breath weapon (30-ft. cone of fire) 1/day
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Abilities Str 42, Dex 15, Con 26, Int 8, Wis 11, Cha 6
SQ darkvision 60 ft., immunity sleep, paralysis and fire, resistance acid 5, hill giant traits, low-light vision, rock catching, fast movement, uncanny dodge, trap sense +3, improved uncanny dodge, damage reduction 2/- and +2 on saves against poison
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Leadership, Power Attack, Quick Draw, Skill Focus (Spot), Track.
Skills Climb +26 (+16 str), Handle Animal +8 (-2 cha), Hide +0 (+2 dex, +2 racial, -4 size), Intimidate +4 (-2 cha), Jump +30 (+16 str, +8 speed), Ride +10 (+2 dex, +2 synergy), Spot +10 (+3 skill focus).
Possessions +4 padded armor, +4 halberd, ring of freedom of movement, gauntlets of ogre power, bracers of lesser archery, ring of protection +2, mantle of faith, potion of cure light wounds, oil of daylight, oil of magic vestment +2, potion of good hope, potion of magic circle against (evil), potion of misdirection, 15 pp, 14 gp, 20 sp, 15 cp, 565785 gp in other assets.
Rock Throwing (Ex): The range increment is 180 feet for a hill giant’s thrown rocks. It uses both hands when throwing a rock.
Rage (Ex): The following changes are in effect as long as Cometh rages:
AC 29, touch 11, flat 27
hp 309 (22HD)
Fort +24 Will +8
Melee +4 halberd +38/+33/+28/+23 (2d8+31) and Bite +29 (1d6+18) or 2 Claws +34 (1d6+18) and Bite +29 (1d6+18) or Slam +34 (1d4+18)
Base Atk +17 Grp +39
Abilities Str 46, Con 30
Skills Climb +28 (+18 str), Jump +32 (+18 str, +8 speed).
Her fit of rage lasts for 13 rounds, though she may voluntarily end it prematurely. After raging, he is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. Cometh can fly into a rage only once per encounter and only three times per day. Entering a rage takes no time by itself, but Cometh can do it only during her action, not in response to someone else's action.
Breath Weapon (Su): Cometh can use her breath weapon once per day, she can breath a 30-foot cone of fire that deals 6d8 points of fire damage to creatures within its area. A successful Reflex save (DC 18) reduces the damage by half.
Hill Giant Traits: Cometh is a large sized humanoid, she can catch and throw rocks. Cometh is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
Low-Light Vision: Cometh can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions.
Rock Catching (Ex): Hill giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock.
Uncanny Dodge (Ex): Cometh retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Trap Sense (Ex): Has a +3 bonus on Reflex saves to avoid traps and a +3 dodge bonus to AC against attacks by traps.
Improved Uncanny Dodge (Ex): Cometh can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels.