Why is the former a problem? Why is more variety in your character concept a problem.I guess I want to avoid the former, but I don't think the latter is a problem? Seems like it would be a similar situation to the GWF barbarian finding a really cool flaming longsword in a treasure hoard. Not every piece of treasure is going to be 100% optimal for every character in the group, right?
And "a similar situation to the GWF barbarian finding a really cool flaming longsword"? If it is a flaming longsword then it is not cool for the GWF barbarian. It's, to use the MMO term, vendor trash. Or possibly something to go in the golfbag because the player knows that if that's the loot there'll be something that needs setting on fire.
A lot of players would rather not play level 1 for the umpteenth time at all. Because they've done that repeatedly in the past eight years. You'd give them an extra thing in part to apologise for putting them through level 1 once again rather than starting at level 3 where at least some of them would want to start.Why would I give characters an extra thing at level one? I thought people wanted level one to be basically commoners, not adventure ready heroes.