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Legend
It is true that you cannot have tragedy if consequences are not part of the game.
Tragedy does not mean “doesn’t have a happy ending”. Macbeth has a happy ending. The evil tyrant is killed. Romeo and Juliet has a happy ending: the Montagues and Capulets end their blood feud.
But if the GM establishes in Session 0 that the PCs are doomed to failure, that by definition is METAGAMEEvery tragic character had choices, they were doomed by roleplaying instead of metagaming.
A game of D&D might lead to tragedy. But it has to be down to the players making the choice when a better outcome is possible. The DM cannot decide it for them - that’s not a Tragedy, that’s a railroad.
But if the GM establishes in Session 0 that the PCs are doomed to failure, that by definition is METAGAME![]()
I played in a game in which the PCs were on a satellite habitat in a decaying orbit. Nothing on the habitat or the planet below had the power to stop that. Ultimately, everyone was going to die.
Sometimes, the question to be explored/answered is not, "How can you win?" Sometimes it is, "How do you lose?"
Well ttrpgs are GAMES, first and foremost. So "exploring 'how to lose'", could be the equivalent of "playing to lose" to myself and certain other gamers who share my playstyles. Of course, we in the ttrpg hobby don't "play to win", we play to have fun with our friends. But, in I6, if my party destroys Strahd (ending his tragic existence) and gets all that delicious treasure, well .... we certainly didn't lose.I played in a game in which the PCs were on a satellite habitat in a decaying orbit. Nothing on the habitat or the planet below had the power to stop that. Ultimately, everyone was going to die.
Sometimes, the question to be explored/answered is not, "How can you win?" Sometimes it is, "How do you lose?"
Well ttrpgs are GAMES, first and foremost.
But the tragedy is backstory, not frontstory.Cliche as they are, this much of why tragic heroes and villains are so popular - you get to see who they are when the worst has already happened.
So what you are saying is, first and foremost, they are tables.Seems to me that the G is at the end
It varies. Tragic figures are often striving to avoid repeated tragedies, sometimes failing. Tragic villains are often repeating tragedies on purpose.But the tragedy is backstory, not frontstory.