eamon
Explorer
I like this solution. If you make a creature do something dangerous, it gets a save.Another possibility, which is more complicated but easier on suspension of disbelief, would be to say that dominate effects have trouble overriding a victim's instinct for self-preservation. If you compel a dominated creature to do something that would expose it to direct harm (provoke an OA, enter damaging terrain, attack itself), it gets a free save to end the dominate effect. So you can try to make a dominated creature run the gauntlet, but you might be better off making it whack its buddy instead.
The appropriate solution is to fix the game, perhaps by saying don't do that. In particular, it's terribly incongruous for either side to not choose a winning strategy merely because "it upsets balance". Particularly in the case of domination, which is more effective in the hands of the monsters than in those of the PC's. If something is game-breaking, remove it from the game already.Heh. I find it tempting to provoke OAs when I have someone dominated, as player or as GM, but I also find it possible to resist. My general feeling is that charop tends to make the game break down, since the game isn't designed for optimizers. This doesn't make optimizers bad people, it's just something to be aware of.
For balance, this works, but it doesn't make sense. Why can't allies take OA's? In practice, they don't because it's generally unwise, but that limitation is one caused by intention, not necessity. If they want to attack, well, they aren't truly allies then, and they should be able to.House Rule: When you have dominated an opponent you have temporarily made the opponent into an ally, for purposes of targeting spells and opportunity attacks.
I really like the second suggestion, also because it allows the dominator to call for a charge without save---so long as his allies don't take the OA. It also allows for potentially interesting OA's by other party members to make him "snap out of it" - or, if it's a fighter, to even physically stop the dominated target.I think the appropriate ruling would be that the dominated creature gets a save for each square entered where it can see that doing so would provoke OAs from the dominator's allies, and/or that each time it's attacked by an ally of the dominator it gets a save to end the effect.
Edit: I think the latter (save per attack) is probably a better ruling as it does not require a judgement call.
So, putting it all together, I'd say you should grant a save before the creature is forced to do something obviously harmful (charge off a cliff, zigzag through a wall of flame), and right after the creature is attacked or hurt because of the command (i.e. get's an OA or walks through an invisible wall of flame if such a thing should exist).
The save-granting clause is intentionally broader and more vague than the "hindering terrain" clause in the RC: by erring on the side of granting too many saves, it's in the dominators best interest to make the dominated creature do something effective rather than find a loophole in the house-rule.