don't insult the purpose of a door by locking it

DM-Rocco said:
However, all Kender must die!!!

Come to think of it, both the Kingpriest of Istar and the Knights of Takhisis felt the same way about kender. Amusing isn't it that both the forces of good and the forces of evil actually agree on something, and that kender are involved.... :p

Using kender doesn't just require good role-playing, but I think also a good DM. Not only do you need a player that won't use the kender to constantly screw the entire party over, but also a DM who won't set things up so the kender causes a TPK from being a kender. So instead of the kender's curiousity getting the entire party killed, the curiosity actually ends up saving their asses where a more cautious group of PCs would miss what they need to survive.
 

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Orius said:
Come to think of it, both the Kingpriest of Istar and the Knights of Takhisis felt the same way about kender. Amusing isn't it that both the forces of good and the forces of evil actually agree on something, and that kender are involved.... :p.

yup, and if I recalle correctly the kingpries got a nice surpise gift... :]
 



SorvahrSpahr said:
that's true. I think I'll give it a try the next campaign I'm in. I don't like playing elves, dunno why, I don't feel right with them. but I love to see an elf wizard/sorcerer in action

While elves may have stereotypes, they don't have "MUST do this" written in their racial traits.

Reanjr said:
As to gaming, I highly doubt that anyone during that period wasn't thinking about gaming while writing Dragonlance. The setting was created for the purpose of epic stories to be told in novel and gaming form.

It's quite different from the game, actually. In game rules, Tanis couldn't have killed Ariakus with only one or two sword blows. No one would ever suffer Raistlin's template. Etc.
 

Moon-Lancer said:
Kender are a good way to weed out good and bad players. A well played kender is fun for the group while a player picking kender for the wrong reasons is painfully obveus.

This is a good point. My wife is running a Kender Cleric/Rogue ("Handler") of Gilean as her back-up character is my campaign, and the party loves her. They do realize that she's got some different opinions about personal ownership, and that they occasionally need to pull out of a fight (since she's not afraid o'nothin), but she's very playable. Yes, she's gotten into a little trouble in Waterdeep with her light fingers, but it was with the local thieve's association who thought she was poaching on her turf.

The key to the kender is to play to the spirit of the kender. They are basically innocents who want to do the right thing and be surrounded by friends. That is perfect for a game of heroic fantasy, and a good player with a patient DM can make them work well.
 

Luthien Greyspear said:
The key to the kender is to play to the spirit of the kender. They are basically innocents who want to do the right thing and be surrounded by friends. That is perfect for a game of heroic fantasy, and a good player with a patient DM can make them work well.

*claps* well said. I think I recall reading somewhere, that they are the only race that has no malice, no evil in them.
 

(Psi)SeveredHead said:
It's quite different from the game, actually. In game rules, Tanis couldn't have killed Ariakus with only one or two sword blows. No one would ever suffer Raistlin's template. Etc.

I think you may be confusing gamin as an important element with novelizing the adventure. Not to mention, by that point (Dragons of Spring Dawning), the novels had surpassed the game's story. This was a great turning point in the novels because the adventures began to follow the novels, not the other way around.
 

SorvahrSpahr said:
I think I recall reading somewhere, that they are the only race that has no malice, no evil in them.

I recall something like that as well. Kender don't have the capacity for evil.
 

SorvahrSpahr said:
LOOOOL, c'mon, you know they don't mean any harm. :p

Sure they tend to drift away from the goal ( like standing guard ) and they ...... like shiny things. But you can't blame them for beeing curious about the world :p

Anyway, I think I'll pass the kender this time. Our party already has a rogue, and I don't think they could keep the kender's hands under control (we lack a Raistlin kind of figure)

You could always be a cleric of Olidamarra. :)
 

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