Argyle King
Legend
I do. I think the actual functions of the abilities are so far removed from anything resembling reality that any attempt at “roleplaying your stats” is ultimately futile, and in some cases (like the case under discussion) problematic to try. Better to accept them as what they are - abstract game stats that represent no more and no less than the character’s aptitude at the specific tasks they contribute to. And if I understand what you mean by “old-school competitive play” correctly (it’s also often referred to as “skilled play,”) then I am definitely a fan of and advocate for it.
Fair enough.
That's certainly a valid way to play. I can and do enjoy games which function that way. I'd even go so far as to say that style is at the heart of how D&D is designed.
Personally, when I want something with a different style, my first choice would likely be a different rpg.
Elsewhere I had mentioned what I see as a clash between the game people say they want and the actual game they want. That clash is, I think, present in D&D. Simultaneously, there seems to be a push for game elements which have little tangible meaning and a push to recognize real-world meaning within game elements.