Lanefan
Victoria Rules
Not so much specializing in certain tasks over others but being inherently good at certain tasks over others whether specialized or not.Well, couple things here. First and foremost, if that approach isn’t satisfying to you, don’t use it. Nothing wrong with that at all, we just have different preferences. Second, they do represent something under the approach I’m advocating for - “no less” is an important part of “no more and no less than.” Third, I actually wouldn’t be opposed to D&D getting rid of ability scores, but there should be something in place they serves their function, of allowing players to differentiate their characters from one another by specializing in certain tasks over others.
I also want some sort of quantification of the differences between individuals in the setting (including monsters) that affect interactions and-or game play, such that I as both player and DM can have at least some grasp on how those things might go simply by listening to the DM's narration.
For example, if my PC meets a significant NPC that I half-expect I'm going to have to fight against either socially or physically then just by the DM's narration I should be able to get an idea of whether this person is stronger/weaker than I am, more or less dextrous/lithe than I am, and better or worse looking than I am. While talking with the person (if the chance arises) I should also be able to vaguely determine intelligence relative to me, and maybe persuasiveness as well. The DM doesn't have to (and shouldn't) give me numbers, but the DM still needs numbers in order to inform her narration.
Now, take those comparisons and apply them to everyone in the setting - I'm not just ocmparing this person to me right now but to everyone else in my party and maybe all sorts of other people I've met as well. And suddenly, boom, you need a global standard; and that's what the stats serve as.
Without quantification, however, this would quickly become just a breeding ground for arguments at many tables.There’s value in being able to sacrifice aptitude at, say, attempts to recall lore in order to improve your aptitude at, say, attempts to leverage NPCs in social interactions.