takasi
First Post
Now that has to be one of the broadest definition of railroading I've ever heard. In that case, how do those characters ever discover adventures in the first place?
In this case the GM introduces static elements into the world that players can explore freely. The group maps out the uncharted wilderness while discovering adventure sites. No DM plots are needed because whatever the players are doing becomes the plot.
Not a direct analogy, but MMO worlds are for the most part very static like this. Some people find them boring because they never change, but other people really like them. To each his own.
If your players are grumbing because they created characters who would respond to the plague, don't they see that the problem lies not in the DM but in the characters they made? Unless the DM has decreed that (in 4e) only LG and G characters are acceptable, then they have the option to ignore the plague plothook. Even if they are playing LG and G characters, ignoring the plague isn't an evil act.
It's not an evil act, but it is based on an out of character motivation. They want their character motivations to match their out of character motivations, and it's tough to do that when they're being presented with timed events that any reasonable person in a game world would see as holding a higher priority to follow.