It's all good, Dramatist I think is a good description, don't take it as a hassle. 
I'm fascinated by sandbox play, but haven't really done much of it at all, so I'm following the thread with interest to steal ideas for how to set up my next campaign.
The only reason I harped on Narrativism as a term is I'm actually looking to incorporate that into my sandbox setup, by having whatever theme/story comes out of the game be entirely from what the players decide to do and what conflicts they persue.
That's still "sandbox", I think, to the extent that there's a lot of content to explore; I'm not sure if it's all that different from a traditional sandbox, except that we'd be focusing more on the characters and their goals than on pure exploration.

I'm fascinated by sandbox play, but haven't really done much of it at all, so I'm following the thread with interest to steal ideas for how to set up my next campaign.
The only reason I harped on Narrativism as a term is I'm actually looking to incorporate that into my sandbox setup, by having whatever theme/story comes out of the game be entirely from what the players decide to do and what conflicts they persue.
That's still "sandbox", I think, to the extent that there's a lot of content to explore; I'm not sure if it's all that different from a traditional sandbox, except that we'd be focusing more on the characters and their goals than on pure exploration.