GlassEye
Adventurer
[MENTION=34958]Deuce Traveler[/MENTION] [MENTION=49929]Scott DeWar[/MENTION]
If you all are still interested I'm ready to continue.
OOC & Rogues Gallery
Special Rules:
Defensive Fighting: Surrender all attacks for +2 to AC for the turn. Fighters and Dwarves gain 1+level? AC
Cast:
Tender Woodfingers (L), dwarven Chest-Maker (L 10) (Deuce Traveler)
Boral Furren (N), Wheat Farmer, Wizard (L 15) (Deuce Traveler)
Kurl Sparkhaven (C), Wizard's Apprentice, Cleric of Bobugbubilz (L 8) (Deuce Traveler)
Franko the Fickle (N), Jester Wizard (L 12) (Scott DeWar)
Homer Greenthumb (?), halfling Moneylender (L 11) (Scott DeWar)
Hank (L), Scribe Wizard (L 8) (Scott DeWar)
Lizt (N), Ropemaker Thief (L 14) (CanadienneBacon)
Alois (L), Cobbler Warrior (L 10) (CanadienneBacon)
Gratien (N), elven Forester (L 8) (CanadienneBacon)
XP: 20
LOOT:
Vine Horrors: 1x short sword, 1x dagger
Burnt Chapel: 3x chainmail hauberk (human-sized), 3x mace, 1x flail, 1x iron coffer w/ 3 cones of incense wrapped in a cloth stitched with golden chaos symbol, 1x golden censer
Tower of the Beast-men: 53 sp, 23 gp, 2 pp; elven short sword; green cloak; iron axe; spear (x6); silver torc
Empty Vault: 7 cp, 10 sp, and 6 gp
Ziggurat: blackened iron plate mail (superior construction gives DC 20 save vs critical hit effects); +1 spiked flail (1/day wreathe in fire for 3 rounds doing +1d6 damage); 22 gp; 53 sp
---
Elemental: 3x pitted bronze short sword, 15 sp
Empty room/entrance: +2 Lion shield (carried by Lizt); +2 Will saves, -2 morale to enemies 5 HD or less. Can sacrifice shield to avoid damage from a critical hit. Hound needs Will save to attack shield bearer.
Ghoul: Spear of Hirot; +1 to hit, damage, & initiative. On a hit, the wielder can use the crossbars to pin a creature and reduce its AC by the wielder's STR bonus. Sacrifice action & make a contested strength check to maintain pin. Pinning affects magical and prevents gaseous form, teleporting, etc.
Ghoul (x2): Hide of the Cave Bear (Alois); Rage 1/day
If you all are still interested I'm ready to continue.
OOC & Rogues Gallery
Special Rules:
Defensive Fighting: Surrender all attacks for +2 to AC for the turn. Fighters and Dwarves gain 1+level? AC
Cast:
Tender Woodfingers (L), dwarven Chest-Maker (L 10) (Deuce Traveler)
Boral Furren (N), Wheat Farmer, Wizard (L 15) (Deuce Traveler)
Kurl Sparkhaven (C), Wizard's Apprentice, Cleric of Bobugbubilz (L 8) (Deuce Traveler)
Franko the Fickle (N), Jester Wizard (L 12) (Scott DeWar)
Homer Greenthumb (?), halfling Moneylender (L 11) (Scott DeWar)
Hank (L), Scribe Wizard (L 8) (Scott DeWar)
Lizt (N), Ropemaker Thief (L 14) (CanadienneBacon)
Alois (L), Cobbler Warrior (L 10) (CanadienneBacon)
Gratien (N), elven Forester (L 8) (CanadienneBacon)
XP: 20
LOOT:
Vine Horrors: 1x short sword, 1x dagger
Burnt Chapel: 3x chainmail hauberk (human-sized), 3x mace, 1x flail, 1x iron coffer w/ 3 cones of incense wrapped in a cloth stitched with golden chaos symbol, 1x golden censer
Tower of the Beast-men: 53 sp, 23 gp, 2 pp; elven short sword; green cloak; iron axe; spear (x6); silver torc
Empty Vault: 7 cp, 10 sp, and 6 gp
Ziggurat: blackened iron plate mail (superior construction gives DC 20 save vs critical hit effects); +1 spiked flail (1/day wreathe in fire for 3 rounds doing +1d6 damage); 22 gp; 53 sp
---
Elemental: 3x pitted bronze short sword, 15 sp
Empty room/entrance: +2 Lion shield (carried by Lizt); +2 Will saves, -2 morale to enemies 5 HD or less. Can sacrifice shield to avoid damage from a critical hit. Hound needs Will save to attack shield bearer.
Ghoul: Spear of Hirot; +1 to hit, damage, & initiative. On a hit, the wielder can use the crossbars to pin a creature and reduce its AC by the wielder's STR bonus. Sacrifice action & make a contested strength check to maintain pin. Pinning affects magical and prevents gaseous form, teleporting, etc.
Ghoul (x2): Hide of the Cave Bear (Alois); Rage 1/day
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