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Download the Terminator QuickStart!

In The Terminator RPG Quick Start, each player assumes the role of a Resistance Fighter. This document contains seven pre-made fighters for players to use which can be found at the end of the book.
The game will include rules and scenarios to play in both the future and the ‘present’ day of the movie, as well as the ability to play in any other time point the Director wishes to use. It will include mechanics to allow time travel and will explore all the different Terminators, enemy types and characters seen in the movie and comic books.

A Kickstarter campaign will be launched in early 2021.

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Russ Morrissey

Russ Morrissey

Sure, but here we have nothing new and literally nothing appealing apart from the IP, what could attract 2021 fresh gamer. And honstly nowadays this IP is known rather from poor series and B-movie remakes than anything else..
Only for nostalgia fans and peeps who had been living under the rock for 30 years...
But well, seeing how poorly done was the new Stargate RPG and how it went on the Kickstarter - probably it is always ok for the publisher to try doing it low effort - big money grab.

PS. Warhammer 4th edition had a very nice rework of its old mechanics, removing much rust and staying compatible more or less with the older editions.
I'm not saying it should follow PbtA path, but at least t r y to show us that they made any effort making this game looking something suitable for 21 century gaming...

The '2021 fresh gamer'? Isn't that just the same gamers from every year prior to 2021 with a big dose of weirdly placed elitism?

The big sellers in are hobby are games ranging from 20 to 45 years old, and those which are newer are not breaking much structural or conceptual ground.

21st century gaming is simply 20th century gaming with more computers and a bleaker real world outlook.

As for this game in specific, it has a vastly superior layout compared to most cluttered 5e products. It does some interesting things with weapon design and computer hacking, and crunch has never gone out of style in the groups I'm personally familiar with.
 

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Translation: "I don't buy many new games". Because that's utter nonsense, as a five-minute perusal of Kickstarter would reveal.

Not at all. There's some new settings, but most are simply copies of more successful media, and very few break any systematic ground. Damage falls into the same two or three bland categories, character creation and development remain largely the same. A couple throw in cards, or new charts, or go GM-less, but there's very little new ground being trod.

Its just endless minor tweaks and 'expansions' to what has been already been done. The hobby is following the path of empires: the age of dynamic expansion and innovation has passed; we are now in the age of organized maintenance and status quo of what the first age won.

There's some hope; a few indies, mainly out of Europe, are showing signs of actually breaking new ground.

5e is the classic example: WOTC stuck to the same old same old. Just like Hollywood, cranking out sequels and spin-offs.
 
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Not to go off-topic, but many mobile phones, including the iPhone have not broken new ground for over five years now, but still sell to millions of new buyers.

And D&D 5th Edition is using the d20 OGL strategy of 3rd Edition to encourage third parties to design more 5th Edition clone-Ike games, cue the new Stargate RPG. And yes, the market is still jot saturated as the thousands who backed Stargate attest versus a truly innovative game like the Nibiru RPG Kickstarter. Even Old School Essentials an OSR retro lone has fielded multiple successful Kickstarters. So repeating what works is still sound business sense. Breaking new ground is cool too. Neither need be exclusive in design.
 

My opinion is a lot of players are too "lazy" to learn new game systems, and more when they are games with a lot of crunch part. When players have chosen what is their favorite system, and after learning a couple more, new systems aren't very welcome.

Other matter is new franchises with an "exotic touch" usually are welcome by the fandom, but others would rather to start with totally known IPs with a relatively poor lore. Let's guess the number of role players who would rather to start with a famous franchise instead starting from zero and to learn not only the rules, but also the metaplot.
 

KFC

Villager
As for this game in specific, it has a vastly superior layout compared to most cluttered 5e products. It does some interesting things with weapon design and computer hacking, and crunch has never gone out of style in the groups I'm personally familiar with.
For me layout is looking dated like from 2000 product put in a text editor.
Actually I was referring to the hacking particularily - it is not a novelty - it is an example of a bad game design from the past.
Those "puzzles" involving only a hacker who is solving kind of Man, Don't Get Angry mini game is not fun, fast nor exciting to him or to the whole group.
Maybe in 1990 when CP2020 was released it was a fun novelty. But now even Mr Pondsmith in Cyberpunk RED got rid of it and a hacking is only a one or a few tests at all.
I get it, some groups just like it - but still for me game in 2021 should show us something more than repacked, not very fresh ideas from 1990.
 
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For me layout is looking dated like from 2000 product put in a text editor.
Actually I was referring to the hacking particularily - it is not a novelty - it is an example of a bad game design from the past.
Those "puzzles" involving only a hacker who is solving kind of Man, Don't Get Angry mini game is not fun, fast nor exciting to him or to the whole group.
Maybe in 1990 when CP2020 was released it was a fun novelty. But now even Mr Pondsmith in Cyberpunk RED got rid of it and a hacking is only a one or a few tests at all.
I get it, some groups just like it - but still for me game in 2021 should show us something more than repacked, not very fresh ideas from 1990.

Fresh ideas are thin on the ground these days. The golden era where giants like Gygax were breaking new ground left and right are over. Now its just re-warmed 'new editions' and endless splatbooks with 'more classes, spells, and monsters!'

2021 is a time of conformity, and of playing it safe.
 



Paragon Lost

Terminally Lost
Supporter
Well, we'll have to agree to disagree. The key is the definition of 'innovative' I think.

5e spinoffs keep your corporate jet fueled, so obviously you have a very good reason to see things differently than a guy who just enjoys a hobby.
Yeah, because game designers/developers are rolling in the money. It is known. /s
 

Yeah, because game designers/developers are rolling in the money. It is known. /s

I did not mean that literally. I was pointing out that a someone whose success is based upon certain concepts will always view those concepts in a favorable light. It is sometimes called historic bias.

[Sidebar into primary hobby] It is a particularly dangerous viewpoint in the military, where nations who won their last conflict tend to prepare along the lines of what worked last time. This is particularly evident in WW2 in the spring of 1940, although history is littered with examples. [End sidebar]

In business, however, historic bias in established fields is generally the best course. In the US, you often hear the phrase 'if it ain't broke, don't fix it' applied in these situations.
 
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Ulfgeir

Adventurer
A guy* on a chat for a Swedish rpg-site gave a review of the quickstart yesterday (well, in the middle of the night) of this game. Everyone on the chat was "Hang on, they did what? Why the hell make this so needlessly complicated..." That is of course assuming his review was accurate.

I don't mind crunchy games, but this seemed just plain weird. Almost makes me want to download it to doublecheck.

*That guy have made a number of games himself that has gotten published in Swedish, and I have proofread some of them. He likes as minimal rules as he can get away with, claiming he has trouble remember the rules to his own games sometimes. Would I play his games; hmm, probably not.
 

Corrosive

Adventurer
A guy* on a chat for a Swedish rpg-site gave a review of the quickstart yesterday (well, in the middle of the night) of this game. Everyone on the chat was "Hang on, they did what? Why the hell make this so needlessly complicated..." That is of course assuming his review was accurate.

I don't mind crunchy games, but this seemed just plain weird. Almost makes me want to download it to doublecheck.
I’d be more interested in your opinion than that of ‘a guy’.
 

Ulfgeir

Adventurer
I’d be more interested in your opinion than that of ‘a guy’.
I took a quick look to see if it was as bad as he made it appear. Let's put it this way, it is not exactly a quick and streamlined game imo. You have info on what the stats and sklills do, and how high these may be from start, but nothing on how to calculate them, nor any explanations of how the token characters are made..

When you want to do something, you first check if it is a passive or active skill use. Passive ones are autosuccesses if certain conditions are met, and the character is not under duress (for example combat).

For active sskill uses: You rolled 1 die+attribute+skill value against a target number to determine if you suceed or not. But then you also roll skill +1 number of dice (with the same modifiers as above), to determine the degree of success/failure.. No mention of why the +1. And then you can sacrifice part of your FATE-attribute to either reroll the success-die, or any of the skill-dice, or add +1 to the result of the success-die per die you sacrifice from the attribute.

If you are affected by fear, then you lose 1 skill-dice success on your tests, so you can no longer succeed as well. Fear will also start lowering other attributes.

In combat, the one with the lowest initative tells what action they are going to perform first. The resolution of these actions then starts in reverse order with the highest. Yes, makes sense that the quicker persons may react to what slower ones are doing, but it does slow down things. When you roll for attacks you use a static target number of 10. You can at least in close combat hold back skill-dice to reduce the opponents roll by 1 per die. Armour will reduce the dame you take, but the attack might destroy the armour before you check how much it protects you.

The quickstart makes references that damages to limbs will be affected of margins of success, but the table being referred to instead shows how much more damage will be dealt based upon the strength of the user...

Hacking uses it own little boardgame. It says you should mark captured nodes with "t" and "s", without specifying why, or what these letters stand for. If you fail even once in a node, expect things to very quickly become totally useless.

A lot of this system seems to be inspired by old 1e version of Shadowrun, but even worse in some regards.
 



MarkR

Villager
Just read it. And it made my head hurt. I have from this quickstart no wish to play it. It was not my cup of tea at all.

Or did you refer to 1e Shadowrun? That one I used to GM... ;)
fair enough! Although I tend to prefer opinions from those that have played a game. The system is not complicated.

I won’t comment on my view of Shadowrun, having only read it! ;)
 

Ulfgeir

Adventurer
fair enough! Although I tend to prefer opinions from those that have played a game. The system is not complicated.

I won’t comment on my view of Shadowrun, having only read it! ;)
Shadowrun had a wonderful sewtting, but the rule-system left a lot to be desired. And the rules for certain things (magic, and hacking specifically) had rules that changed drastically every new edition or supplement that dealt with these things.
 

I know d20 system and storytelling system, and I bought Eclipse Phase RPG 1st Ed (when I read the stats of the characters I can't understand the abilities scores/attribues). I don't feel like to learn more systems. If it is a game without leveling-up, then I would rather a d20 adaptation, or mixing both systems. (yes, it's strange to mix d20 and storytelling, but I like the challenge).
 

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