Arcane Runes Press said:
SHRUG. Maybe. But a book that purports to give "Epic" level gaming can and should include long sections on how to develop a campaign that incorporates weapons like Gungnir without that campaign descending into a farce of well muscled ego machines hurling nuclear bombs at one another. That kind of guidance is as much of a "tool" as a laundry list of new abilities is.
Sure. Now, which one is easier to put in a sentence? Which one is going to attract more attention in a magazine teaser? A concrete example, or a bland quote along the lines of "the ELH is going to contain plenty of gamemastering advice for dealing with characters at these levels"?
Besides, they've already said that. Look at Andy Collins' ELH FAQ:
Q: Will ELH include any DM advice?
A: Absolutely. ELH combines key elements of the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual all into one book.
I mean, really, what more can you say than that? To give anything concrete on the DMing advice front, you'd need an entire article, not a couple paragraphs in a one-page preview.
So far, the teaser releases I've seen have all revolved around "look how mighty this new item or power is!" After a while, that sort of thing just makes me shrug. I want to see a teaser that describes a playtest adventure or campaign. I want to see concrete examples of how the playtesters took all the tools from the ELH and turned them into at least a reasonable approximation of heroic myth or, at the least, a cohesive, internally logical campaign.
The teasers are like movie trailers: you only see the parts that have maximum impact for minimum time/space investment. DMing advice just isn't one of those things, while a new monster, magic item, or list of skill DCs is.
Just because it's not in the teaser doesn't mean that it's not in the book. What you're asking for above sounds like an entire article or a web enhancement.
J