Aitch Eye
First Post
...and I just noticed it's the 26th anniversary issue. Dragons are the theme this month.
Dragon Hunters: Four Foolhardy Prestige Classes, by Keith Strohm with Dragon staff. The Dragonscribe (scholar that learns to summon and bind dragons), Knight of the Scale (holy dragon slayer), Heartseeker (akin to arcane archers) and the Vengeance Sworn.
Wing, Fang, and Spell: Notes for Dragon Hunters, by Skip Williams and Andy Collins. Three feats for dragons: Clinging Breath, Rend and Wingstorm. The Dragon Mystic, a five-level dragon prestige class allowing them to metamagic their breath weapons. Two dragon NPCs. Notes on dragon senses.
Worshipers of the Forbidden: Monster Cultist Prestige Classes, by Eric Cagle. Humanoids that venerate monsters. The Sphere Minion (slaves of the beholders), Illithidkin (slaves of the mind flayers that act as psionic agents), Snake Servant (run rackets for the medusas) and Waker of the Beast (worship the Tarrasque). All five-levels.
The Tomb, by Thomas Harlan. Fiction set in crusader-era Jerusalem from the author of The Oath of Empire quadrology.
The Bestiary "Wurms of the Far Reaches," by Will McDermott. Wingless cousins of dragons that cast druidic spells. Twelve types related to the terrain or element they inhabit (such as tundra wurm, river wurm, storm wurm). New druid spells to summon them.
Guild Secrets "Using and Designing Guilds, Secret Societies, and Cults," by Andy Collins. Uses a system similar to the DMG's town generator. Includes a sample organization, The League of Scrolls, a semi-secretive order of sages and such.
Class Acts "Acolyte of the Fist," by Monte Cook. 10-level monk prestige class that focuses on the single minded pursuit of goals.
Elminster's Guide to the Realms "Starfall Pool," by Ed Greenwood. Glade north of Silverymoon where a shield floats in the air.
Up on a Soapbox "All I Need to Know I learned from D&D, Lesson #10: Place It, and They Will Come," by Gary Gygax. The first appearance of the portable hole.
Epic Level Countdown "Epic Monsters," by Mat Smith. The Thorciasid, a life-draining insectoid designed by Bruce Cordell.
Chainmail "The Ebon Glaive," by Chris Pramas. Dragonslaying artifact of Stratis.
Command Points "The Adept's Variations," by Rob Heinsoo. Warbands for the Hobgoblin Adept from Set 3.
The Play's the Thing "Killer Communication Problems," by Robin D. Laws. When a playing group doesn't talk about problems with the game.
DM's Toolbox "Killing Campaign Stoppers," by Johnn Four. Getting stalled games moving.
Silicon Sorcery "Baldur's Gate: Dark Alliance," by Will McDermott. The end-of-section "bosses" statted. Also details how to unlock Drizzt for play.
Sage Advice, by Skip Williams. Focuses on Song and Silence, spells and magic.
Living Greyhawk Journal
Living Greyhawk Gazetteer Index, compiled by Jason Zavoda.
Dragon Hunters: Four Foolhardy Prestige Classes, by Keith Strohm with Dragon staff. The Dragonscribe (scholar that learns to summon and bind dragons), Knight of the Scale (holy dragon slayer), Heartseeker (akin to arcane archers) and the Vengeance Sworn.
Wing, Fang, and Spell: Notes for Dragon Hunters, by Skip Williams and Andy Collins. Three feats for dragons: Clinging Breath, Rend and Wingstorm. The Dragon Mystic, a five-level dragon prestige class allowing them to metamagic their breath weapons. Two dragon NPCs. Notes on dragon senses.
Worshipers of the Forbidden: Monster Cultist Prestige Classes, by Eric Cagle. Humanoids that venerate monsters. The Sphere Minion (slaves of the beholders), Illithidkin (slaves of the mind flayers that act as psionic agents), Snake Servant (run rackets for the medusas) and Waker of the Beast (worship the Tarrasque). All five-levels.
The Tomb, by Thomas Harlan. Fiction set in crusader-era Jerusalem from the author of The Oath of Empire quadrology.
The Bestiary "Wurms of the Far Reaches," by Will McDermott. Wingless cousins of dragons that cast druidic spells. Twelve types related to the terrain or element they inhabit (such as tundra wurm, river wurm, storm wurm). New druid spells to summon them.
Guild Secrets "Using and Designing Guilds, Secret Societies, and Cults," by Andy Collins. Uses a system similar to the DMG's town generator. Includes a sample organization, The League of Scrolls, a semi-secretive order of sages and such.
Class Acts "Acolyte of the Fist," by Monte Cook. 10-level monk prestige class that focuses on the single minded pursuit of goals.
Elminster's Guide to the Realms "Starfall Pool," by Ed Greenwood. Glade north of Silverymoon where a shield floats in the air.
Up on a Soapbox "All I Need to Know I learned from D&D, Lesson #10: Place It, and They Will Come," by Gary Gygax. The first appearance of the portable hole.
Epic Level Countdown "Epic Monsters," by Mat Smith. The Thorciasid, a life-draining insectoid designed by Bruce Cordell.
Chainmail "The Ebon Glaive," by Chris Pramas. Dragonslaying artifact of Stratis.
Command Points "The Adept's Variations," by Rob Heinsoo. Warbands for the Hobgoblin Adept from Set 3.
The Play's the Thing "Killer Communication Problems," by Robin D. Laws. When a playing group doesn't talk about problems with the game.
DM's Toolbox "Killing Campaign Stoppers," by Johnn Four. Getting stalled games moving.
Silicon Sorcery "Baldur's Gate: Dark Alliance," by Will McDermott. The end-of-section "bosses" statted. Also details how to unlock Drizzt for play.
Sage Advice, by Skip Williams. Focuses on Song and Silence, spells and magic.
Living Greyhawk Journal
Living Greyhawk Gazetteer Index, compiled by Jason Zavoda.