TheLordWinter
First Post
One suggestion I would make which I've yet to see offered would be to closely examine the roles your PCs have and select monster roles to match. Have a lot of leaders? Throw an encounter with all skirmishers at the party, so that the fewer defenders can't tie them up properly and they reach the Leaders. Have a lot of strikers? A few extra brutes should put the fear into them as their hit points just drop and drop. All PCs should be worried when dealing with multiple enemy artillery, particularly if they have anything which forces movement.
You mentioned you're running the H series, but consider switching some encounters around. The impression I'm getting is that you're not actively looking to gun down characters, but instead just want to see some more suspense in your sessions since the players haven't been close to dying in some time.
Finally you could try to add more skill challenges to combat. The classic example derived from Star Wars, being stuck in a closing trash compactor while fighting off a monster moving around in the trash and disarming the compactor, could be a really intense combat encounter and being crushed by the walls isn't something that any number of surges will help with.
Hope this helps!
You mentioned you're running the H series, but consider switching some encounters around. The impression I'm getting is that you're not actively looking to gun down characters, but instead just want to see some more suspense in your sessions since the players haven't been close to dying in some time.
Finally you could try to add more skill challenges to combat. The classic example derived from Star Wars, being stuck in a closing trash compactor while fighting off a monster moving around in the trash and disarming the compactor, could be a really intense combat encounter and being crushed by the walls isn't something that any number of surges will help with.
Hope this helps!